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[VSP]Orca2 Plus

Положительные голоса92%37 голосов игроков
Подписчики2,7 тыс.2 726 в Steam Workshop
Размер файла243,3 КБЗагрузка через Steam
Обновление автора28 авг. 2026 г.Дата обновления материала
[VSP]Orca2 Plus

Добавить в игру через Steam

  1. Перейдите в Steam

    Откроется страница именно этого материала.

    Открыть в Steam Workshop
  2. Нажмите «Подписаться»

    На странице Steam войдите в аккаунт, если потребуется.

    Подписаться

О материале

«[VSP]Orca2 Plus» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

[VSP]Orca2+

It is a 100% vanilla submarine,which theoretically,you can make an exactly same one in campaign.

What distinguish it from the original Orca2 is the overall modification of its grid and circuit,which include but not limited to:

1.A switching circuit that allows you control all turrets with one single periscope. 2.A reactor controller that adjust power 10 times as fast as the reactor's native auto control. 3.Replacing all junction boxes with relay components(didn't change any value,but did use certain skill that is kind of illegal),making the power grid almost invulnerable. 4.An auto overload circuit that makes the sub can reach 54.6km/h(when fully upgraded,26% faster than original),without having to shut down the oxygen generator or other devices. 5.Extra ballast tank that makes it can dive at the speed of 20.8 km/h(42.5% faster than original). 6.Improvements that make the drain system more efficient and reasonalbe. 7.Circuits for the capacitors which make the voltage of main devices very steady. 8.Other little improvements making your journey on Europa more pleasuring.

NOTICE:

1.The reactor requires you to pull the "turbineoutput"bar(the righter one on UI) apace to max by hand when initializing it——or——well,nothing would happen.For regular ships,that may overload the grid,but for this ship,whose grid is invulnerable,that is just pretty much the same. 2.The reactor consumes fuels faster than common ones——the cost for its better performance. 3.Its normal for the reactor to prompt"Temp Low" or "Output High". 4.Its normal for certain lamps to flicker when the grid's load is high,they are designed to be so. 5.The oxygen generator charges oxygen tanks slower,which is also designed to be so. 6.Its normal for oxygen generator to "scream" when the grid is out of power,again,designed to be so.

7.Every time you upgrade the charging speed of the battery or the supercapacitor,you have to adjust the value of multiplier for them by hand.

The steps are: 7.1.Open the circuit box next to the reacotor. 7.2.You can find 3 memory components on the left part of the pane.

7.3.As the label says,These three ROM correspond to supercapacitor/battery/reactor(which is auto calculated,so you do not have to adjust it every time you upgrade the reactor,but if you do,it may function little better). 7.4.The values separated by double slashes correspond to //no upgrade//grade 1//2//3.Fill the correct value to the ROM.(If you have certain mod that changes upgrade limits of capacitors,you will have to calculate on your own with the given formula) 8.You may check the meaning of the text displays next to navigator in submarine editor: MainVolt: Voltage of main grid SubVolt:Voltage of sub grid Temp:Temperature of reactor Fuel:Fuel left percent of reactor LV-BT/St-Bt/Scapa:Charging rate of Low-Voltage-Grid supplier battery/storage battery/supercapacitor

Thanks for subscribe.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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