Spicetrauma - Immersive Ammunition
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О материале
«Spicetrauma - Immersive Ammunition» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Spicetrauma - Immersive Ammunition 1.2.0
is the spiritual successor to the original Immersive Ammunition Boxes - it extends its crafting quality changes to gun magazines, fixes up the ammo box sprites a bit further, and packs both mag and ammo box deconstruction functionality for even greater immersion.
What exactly does this mod do?
A handful of special turret ammo boxes (eg. Physicorium) return their respective special materials when deconstructed at high condition. Most other boxes and all magazines, however, don't, because many recipes have alternative mats and deconstructing into any given material could allow for conversion shenanigans. However, the fact still irks me, so I decided to take a stab at a balanced method.
All four gun magazines, and turret ammo boxes that didn't previously return materials, now return materials above 90% condition. Turret ammo boxes that already do return materials now return them above 90% condition instead of 95%, and may have altered mats.
As of 1.1.0, the mod also incorporates the changes from Immersive Ammo Boxes: both turret ammo boxes and gun mags are now affected by crafting quality, and all ammo box sprites no longer have their right edge sheared off (along with recieving some other minor cleanups).
All of my mods are open-source!
Check out the GitHub repo to sift through its files and customize your features, or even to contribute to it yourself.
Change Specifics
I've made a breakdown of the deconstrucion materials and thresholds in one of this mod's Discussions, as well as a complete list of how quality affects the number of shots per mag/box using a table on Google Sheets.
Is this mod compatible with X?
This is a relatively unintrusive mod that shouldn't break anything by itself. It can be added or removed during a campaign at any time without issue. If a mod edits any of the above changed items, its changes will be overridden if this mod loads after (is above) it; likewise, this mod's changes will be overridden if it loads before (is below) the other mod. If you'd like a compatibility patch, ask for it!
Quick FAQ
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Immersive Ammunition Boxes: The original mod and the Spicetrauma version should be treated as mutually exclusive; whichever mod is higher in the mod list will take priority.
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Enhanced Armaments: Edits handheld gun mags and overrides language files; whichever mod is higher in the mod list will take priority.
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Ozone Weapons Pack: Compatible, but not cross-supported... yet.
(https://steamcommunity.com/sharedfiles/filedetails/?id=3036314567): Compatible, but not cross-supported... yet.
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Combat Overhaul Legacy: Edits many weapon and language fields; whichever mod is higher in the mod list will take priority.
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Vanilla Weapons Enhanced (Draconis): Edits many weapon and language fields; whichever mod is higher in the mod list will take priority.
Found a bug? Leave a comment or start a discussion!
Can you add cross-mod support for X?
Potentially, though I've yet to dabble in pretty much any content mod, and am not familiar with what's out there either. If you have a mod that you want me to add support for, consider reaching out to ask.
How often does this mod update?
The core mod will only recieve updates when needed, as there's not much more to do. However, I'm on the active lookout for bugs and cross-mod compat/support opportunities.
CURRENT FOCUS: cross-mod compatibility CURRENT STATUS: core being passively maintained; patches being actively developed
Credits go to
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SpicySpaceSnake ( (https://spicyspacesnake.carrd.co/)): main programmer, edited ammo box sprite fixes
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Marc / "M": crafting quality code, original ammo box sprite fixes
And a special thanks to
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Marc / "M", for creating the original Immersive Ammo Boxes, and allowing and endorsing this modernized version of it
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Kira, for buying me Barotrauma and getting me into it in the first place
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My partners, for being a bunch of absolutely amazing people
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and YOU, for taking the time to check out this mod!
Please be sure to rate on your way out, and share this with anyone you think might like it. Happy Barotrauming!
If you want to support me in other ways, be sure to also check out my Ko-Fi!
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.