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Arakneas' Mod EAGC Edition

Положительные голоса88%8 голосов игроков
Подписчики452452 в Steam Workshop
Размер файла49,5 МБЗагрузка через Steam
Обновление автора17 сент. 2026 г.Дата обновления материала
Arakneas' Mod EAGC Edition

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О материале

«Arakneas' Mod EAGC Edition» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора


[h1]EAGC Edition Notes[/h1]
This mod is an edition of Arakneas' Mod exclusively provided for our PVP server “木卫二武装集团~PVP~934132626”.
EAGC is the abbraviation of "Europa Armed Group Community"
[list]
[*]99.9% of the localization work is done by AI; if translation issues are encountered, transfer to a human agent
[*]Currently adapted to Arakneas' Mod v0.7.22 (date 20260823)
[*]Removed all submarines, levels, events, NPCs, jobs, and Vanilla overrides, keeping only creatures, items, Afflictions, and other parts fully compatible with Vanilla content, making this an expansion pack for Vanilla rather than a core package
[/list]
[h2]Comprehensively reworked a large majority of the content in the original Arakneas' Mod[/h2]
[list]
[*]Improved burst-fire mechanics: extended the interval between shots, so it is no longer easily interrupted by stuns; the fire rate during a burst is fixed, and the reload time before the next burst is affected by the character's skill level, talents, and status; the needle indicator reflects in real time whether firing is ready
[*]Improved weapon light indicators: usually half-lit when a power source or ammunition is installed, and briefly highlighted after firing
[*]Corrected the holding method and muzzle position of most weapons
[*]Improved the throwing animation of throwable weapons
[*]Reworked the negative trigger mechanism for insufficient skill when using weapons, aiming to unify effects and resolve multiplayer desync caused by high-frequency random stuns. A rough reference is as follows:
[olist]
[*]Below 30% skill: firing causes concussion; below 70% skill: firing causes minor blunt trauma and a relatively brief stun; at nearly 100% skill: firing causes extremely weak blunt trauma and causes a hand lock (more stable than stun)
[*]All of the above effects trigger simultaneously, but not all weapons have all three effects at once, and some Tier 1 laboratory prototype weapons may be more demanding in terms of skill requirements
[*]The T5 coilgun's electric shock effect from insufficient Electrical skill, as well as radiation weapons, etc., have undergone similar changes
[/olist]
[*]Reworked greatswords (Claymore, Zweihänder, Bastard Sword, Flamberge, Executioner Sword), allowing characters with a specific talent to bind them as Pact Blades (with cool visual effects while held), trigger special attacks when slashing, and become impossible to disarm while passive. You can obtain this talent by signing a Weapon Pact. The rough effects are as follows:
[olist]
[*]Claymore: deals a second-stage high-armor-penetration laceration
[*]Zweihänder: has a chance to cause an electrical surge
[*]Bastard Sword: causes the target to bleed continuously
[*]Flamberge: causes burns and sets limbs on fire
[*]Executioner Sword: executes the target if their health is too low after being attacked
[/olist]
[*]Reworked plasma weapons and hardlight pistols, adding bounce and reflection properties to their projectiles
[img]https://images.steamusercontent.com/ugc/12191357941694175557/813E1D7E0DBA788E4596D76D266E350EFED1749C/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]
[*]Reworked Ferrosurge weapons: the nanites' instant-kill mechanic has been changed to a continous last hitting
[img]https://images.steamusercontent.com/ugc/17993796183248249611/AA1BF94577C6D424FC4E644979FFF573F160D451/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]
[*]Reworked pile drivers; the pile's extension and retraction animation is now much more consistent in multiplayer
[img]https://images.steamusercontent.com/ugc/9536354187223752544/AAE3CF89FFE6AF9D85ECDC93AED60DD30E722C86/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]
[*]Reworked sawblade weapons
[img]https://images.steamusercontent.com/ugc/14234558195295052352/76968A8D864C04C52C8517E58724A4B5405579F2/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]
[*]Reworked the Piezo Staff to charge up and fire a chain lightning
[img]https://images.steamusercontent.com/ugc/17586246585518688878/D976300BA87CA96A2E23769F1810A2A06F606554/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]
[*]Reworked the Ventilation Gun to use entities to simulate shockwaves
[img]https://images.steamusercontent.com/ugc/11301610968596142584/DDDB77A99FD3A05E157AFE5CC1049F3BAD8F6750/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]
[*]Reworked the Hatchet: charging grants a brief, large attack speed bonus—you really look like a barbarian
[*]Reworked white phosphorus, thermobaric, and frosine grenades
[*]Reworked the Katana, Mutilator, and Bonka~Honka hammer
[*]Reworked the Gamma Gun and Salted Grenade
[*]Reworked rust spells
[*]Reworked...
[*]Numerous balance adjustments
[/list]
[h2]New Content[/h2]
[list]
[*]Frost Grenade: creates a low-temperature area after exploding; creatures that come close are frozen
[*]Pact Blade Backstrap: allows carrying multiple Pact Blades on your back
[*]Alien Sword: insert alien materials deconstructed from Artifacts; using it grants the corresponding effect
[img]https://images.steamusercontent.com/ugc/10281017289449363965/3A5A71910A2393B93D3C669B9AE139140520C6DE/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]
[*]Alien Heavy Sword: creates a gravity field at the attack location that pulls in and crushes nearby creatures
[/list]
[h2]Asset cleanup, reducing mod size and improving loading speed[/h2]
[list]
[*]Packed a large number of Sprite textures into Atlases
[*]Deleted all assets not referenced by the mod
[*]Kept only the boombox cassettes that use the base game's OST
[/list]
[h2]Performance optimization and code compatibility[/h2]
[list]
[*]Feature implementations no longer rely on update checks, iteration, polling, and similar methods; instead, they use "callbacks", temporary activation, and other approaches as much as possible to reduce repetitive and unnecessary wasted work in the code
[*]Optimized lighting by disabling castshadow for lights with extremely small illumination ranges
[*]Optimized the recoil and persistent AOE checks of decorative Explosion simulations, mainly using literal Explosion features such as distancefalloff and ignorecover to reduce a large amount of unnecessary calculations
[*]Reduced the large number of network events generated when item durability (Item.Condition) changes continuously
[*]Optimized movement speed modifiers when holding or wearing weapons and equipment, using StatValue instead of StatusEffect to set movement speed
[*]Optimized the detection logic for pest traps, landmines, husk mines, and altars
[/list]
[h2]Bug Fixes[/h2]
[list]
[*]Fixed the issue where saw blades, blastick, and white phosphorus caused asynchronous client disconnects when attached to shields —— Dont use doesstick="true"!
[*]Fixed the issue where throwable weapons could hit the user
[*]Fixed the issue where some weapons could not trace the source of damage, making it impossible to hold the user accountable
[*]Fixed the issue where certain headsets were unaffected by radio jamming
[*]Fixed the issue where skill requirement descriptions did not match the actual requirements
[*]Fixed the issue where some Projectiles used to simulate hitboxes were dragged by water
[*]Fixed the issue where some dangerous items could not be recognized by bots; for example, a sawblade would be marked as dangerous while cutting
[/list]

Credits

Arakneas' Mod —— Our bread and butter BaroPlus (Open) —— Sprite of alien swords

Оригинал в Steam Workshop

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Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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