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Critical Point

Положительные голоса100%14 голосов игроков
Подписчики409409 в Steam Workshop
Размер файла238,95 КБЗагрузка через Steam
Обновление автора16 мая 2026 г.Дата обновления материала
Critical Point

Изображение 1 из 4. Материалы автора из Steam Workshop.

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  1. Перейдите в Steam

    Откроется страница именно этого материала.

    Открыть в Steam Workshop
  2. Нажмите «Подписаться»

    На странице Steam войдите в аккаунт, если потребуется.

    Подписаться

О материале

«Critical Point» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Designed with efficiency and practicality as the core philosophy, this submarine is suitable for 3-6 players.

Basic Stats:

  • Dimensions: 44x15m
  • Cargo Capacity: 24 crates
  • Item: 1229
  • Lights: 216
  • Max Velocity: 33km/h (No upgrades, with 50 Captain skill)
  • Max Ascent Velocity: 19km/h
  • Max Descent Velocity: 13.5km/h
  • Exterior Shell Durability: 200 (Upper exterior shell & command room glass: 500)
  • Interior Wall Durability: 75

Armament:

  • Railgun*2
  • Double Coilgun*2
  • Chaingun*2
  • Pulse Laser*1
  • Depth Charge Launcher*1
  • Electrical Discharge Coil (Full Coverage)
  1. Command Room As the core of the submarine, the command room is equipped with numerous interactive terminals.

The navigation terminal provides three functions: Depth Charge Deployment, Full Speed Drainage, and Electrical Discharge Coil. When Full Speed Drainage is activated, pumps in the forward and aft ballast tanks run continuously at full power (-100%) to drain seawater. Click the option again to restore normal operation. This function enables separate control of horizontal and vertical movement during navigation, greatly improving maneuverability. It can also be activated immediately when other compartments flood to prevent crashing into the seabed from excessive diving speed. The information panel is divided into two sections. The left side features a six-direction enemy detection warning system with integrated sirens.

The right text display shows, from top to bottom: remaining nuclear reactor fuel percentage, backup battery power percentage, and engine durability.

The command room has three periscopes. From left to right: switchable six-direction searchlight, switchable railgun, and pulse laser.

Three additional switches are installed: the left two control interior and exterior lighting respectively, while the right one controls artillery spotlighting.

A monitoring center is also included to observe the status of forward and aft ballast tanks, allowing quick identification of thalamus parasite infestation on pumps.

Furthermore, the command room is furnished with a diving suit locker, pulse laser loader, railgun loader, nuke shell rack, charging dock, and a safe (Captain access only).

  1. Gunnery Compartment Equipped with 2 double coilguns and 2 chainguns. Diving suits are placed beside each artillery station to provide protection for Security Officers.

  2. Reactor Room & Junction Compartment The nuclear reactor features low power consumption, fitted with a status monitor and backup power supply that activates automatically if the reactor shuts down.

  3. Cargo Hold Cargo capacity: 24 crates.

  4. Armory Comes with 3 secure steel cabinets, 2 railgun shell racks, and a status monitor. Cabinets are restricted to Security Officers and the Captain only.

  5. Medical Bay Fitted with a medical fabricator, status monitor, and toxin cabinet. Access to the toxin cabinet is limited to the Doctor and Captain.

  6. Engineering & Oxygen Generator Compartment The Engineering Room Compartment contains 3 large steel cabinets. The upper two are connected to the Fabricator for categorized storage of crafting materials (e.g. metallic & non-metallic). The bottom cabinet links to the deconstructor. The Oxygen Geenerator Compartment is equipped with a status monitor, 2 medium steel cabinets, charging dock, and diving suit locker.

  7. Engine Room Upgraded engines grant this submarine significantly higher mobility than vanilla counterparts. A status monitor is also installed here.

  8. Airlock & Diving Equipment Room This area has 3 hatches and one switch. To exit the submarine, press the button: the external exit hatch opens, while the upper hatch and diving equipment room door close automatically to prevent seawater ingress. The exit hatch shuts automatically after you leave the sub. When returning to the airlock, press the button again to seal the exit hatch, and the upper hatch will open automatically. The diving equipment room includes 2 supplies cabinets, 2 medium steel cabinets, and a sonar monitor for crew to assess external conditions before deployment.

  9. Forward & Rear Ballast Both forward and rear ballast have a dedicated switch. Pull the switch to fully drain water from the tank; pumps will shut off automatically once empty. This feature is designed for clearing thalamus infestations. Flip the switch back to resume normal pump operation after cleanup.

  10. Custom Hatches All upper compartments are fitted with hidden custom hatches (not regular passage hatches). They open automatically when flooded, so you do not need to manually open standard passage hatches during compartment flooding.

  11. Door Mechanic All compartment doors on the submarine are automatic, switching to manual control if either adjacent compartment is flooded. Standard passage hatches only feature auto-close functionality.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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