Mothership (Bare)
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О материале
«Mothership (Bare)» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
T1 - Meticulously crafted vertical mothership, with gravity elevators, internal shuttle and hangar, and an interesting playstyle.
Ship Lore:
Deep inside the ruin was a single stone that would change the course of our history forever. On the stone was etched a galactic map, and a single word more ancient than the clans themselves. Higaara. Our home.
The clans were united, and a massive colony ship was designed. Construction would take 60 years.
On their journey to Higaara, while jumping into hyperspace, the fleet was forced out of hyperspace by a mysterious anomaly. Crash-landed on an unknown satellite, the crew unexpectedly found signs of life: other humans. Colonists, just like themselves. With the help of the local population, they salvaged parts of the mothership and built a new ship, one that could dive within the underwater oceans, with brutish technology. They quickly understood that the only way out, was to dive deeper. With the Hyperspace Core still intact, they now journey to the Eye of Europa.
Stats:
Price: 12,000mk Role: Tier I Transport Size: 47 x 79m Recommended Crew: 4 - 14 Cargo Capacity: 24 crates
Performance
(No upgrades, fresh spawned crew) Max Speed: 18.3km/h Max Surfacing Speed: 18.8km/h Max Diving Speed: 22km/h Reactor Max Output: 10MW
Weaponry
3 Coilguns - Bottom Left, Top Left, Top Right 1 Switchable Coilgun/Laser - Bottom right
Unique Features:
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New Playstyle - Vertical Sub.
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Designed for ease of use.
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Optimised for Performance. Only 11 shadow-casting lights. Very low number of electrical components.
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Magic Elevators to fly up the ship really quickly. Literally. See video.
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Navigation Data Panel - Fuel Level tracker, Power Grid tracker
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Server Host dedicated storage with secret ID card. See 'User Manual' at bottom of description, for Lua instructions on how to regenerate the ID card if lost.
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6 Way Searchlight system. Click in the direction you'd like to observe.
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Emergency Load Batteries - Absorbs 1000KW when Reactor Power exceeds Grid Load by 1500KW.
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Distribution Batteries - Provides 2000KW power at all times, can absorb 1000KW from power spikes, if not already fully charged.
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Shuttle Bay with Shuttle - Research Ship
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Hyperspace Core - We'll need this to reach Higaara.
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Switchable Coilgun/Laser turret
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Autogun - Position on middle-right, a Pulse laser with 4 seconds extra reload time. Loader is in armory.
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Space Engines light up during movement (see Left of ship)
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Miniaturised storage cabinets
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7 Floor tall ballast
Standard Features:
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Fully Vanilla.
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Bot friendly - Nearly perfect waypoint optimisation and design.
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6 Searchlights
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Top and Bottom airlock
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11 Diving Suit Cabinets
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Large Storage and Cargo.
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Crew Quarters with 4 beds.
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Fabricator and Deconstructor
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Armory
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Unified Gunnery and Navigation room
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Dedicated reactor room with mini-cabinet
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Extra Status Monitors - To help engineers and mechanics
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Double Strength ballast pump
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Editable wiring - most of it
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Named relays for ease of modification - most of them
Playstyle:
This ship is really enjoyable with people, but it has been designed with absolute care so that it can be enjoyed even in solo play, despite the size and complexity. Although it might not look like a t1 ship, I really wanted to leave the possibility of running a full campaign, while doing significant upgrades along the way. So this is for you, players like me that enjoy running a campaign with a ship that changes along the way. You can upgrade to the T2 and T3 model, and enjoy extra quality of life, higher firepower, speed and maneuverability. As well as a different shuttle on each model.
The Mothership (Bare) is not the most agile of ships and will require intelligent navigation in the early stages. You will have to be smart in the way you move and pick your fights. Although it is a sizable ship, and it looks to have almost no blind spots, the reality is that each gun is very far from any other gun, leaving a good level of challenge. The main navigation room has a large glass window that has 150hp instead of the classic 200, and is very beloved by monsters, so it can create interesting situations.
Overall, this ship should be somewhat comfortable on vanilla, and somewhat difficult with mods such as Barotraumatic.
Important Notes:
The grid is intentionally designed to be a bit prone to overvolting, so if all your batteries are fully charged and you come to a sudden stop, beware that you might cause an electrical fire. There is a panel just next to navigation, to help you monitor the reactor power and grid load.
The Magic Elevators will deactivate themselves if they contain water, or if someone is loitering at their very top. This is to avoid bots getting stuck in them indefinitely.
Known Issues:
Item Finder - Pings are too small Because of how Barotrauma works, the red pings on the item finder will be very small. Please use a fine eye and try to zoom in.
Status monitor - Rooms too small Because of how large the ship is, the status monitor linked to the sonar is not very useful. If you want to accurately see where your breaches are, close the sonar, and use the status monitor on its own. It's the monitor just left to the navigation terminal, it has grid power and fuel numbers on it.
Bot AI and the magic elevator There should be no more bugs as such, as this ship was designed, developed and tested over three intense months. However, bot AI will always do everything possible to mess things up, so you might occasionally see some bots going up and down ladders, because they decided that's a good spot to idle on.
Feel free to leave a comment Please do leave a comment if you find a bug. Hundreds and hundreds of small bugs were found while developing this, and ironed along the way. It feels surreal using the ship now and not finding any more. This ship bent Barotrauma so out of shape, for how the game is supposed to work, that it's incredible it works at all.
===== SHUTTLE - RESEARCH SHIP =========
Shuttle Stats:
Price: 3000mk Role: Shuttle (Exploration and research) Size: 6 x 3m
Performance
(No upgrades, fresh spawned crew) Max Speed: 22.9km/h Max Surfacing Speed: 19 km/h Max Diving Speed: 14.5km/h
Shuttle Weaponry:
Discharge Coils Depth Charge Loader
Shuttle Features:
Long lasting batteries Top Searchlight Fabricator Deconstructor Airlock Oxygen Tank Shelf External Storage (Small)
=== USER MANUAL ===
Using the elevator
In the vertical elevator shafts to the side of the ship, stand ON a platform, away from the ladder, and hold S.
CONTINUES IN COMMENTS... See oldest comment.
Find the T2 Mothership (Core) here!
Find the T3 Mothership here!
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.