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М.А.Р.С.-94 Оскар

Положительные голоса80%10 голосов игроков
Подписчики189189 в Steam Workshop
Размер файла3,97 МБЗагрузка через Steam
Обновление автора17 июн. 2025 г.Дата обновления материала
М.А.Р.С.-94 Оскар

Изображение 1 из 7. Материалы автора из Steam Workshop.

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О материале

«М.А.Р.С.-94 Оскар» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Modular Autonomous Salvage Submarine "Oscar". Oscars were created by GearD to support operations in hydrothermal wastelands. For some reason, GearD rarely sells these ships to non-affiliated crews, possibly due to their complex controls. The ship is designed for prolonged wreckage salvage operations. The Oscar is equipped with an M.B.E.A. for diving into the abyss or caves, allowing the ship to avoid risks. The ship boasts excellent resistance to flooding and decent weaponry... well, for a Tier 2 transport. And its speed is genuinely impressive! -MAIN SPECIFICATIONS: -Ship Loadout: Items: 1,359; Structures: 1,186; Walls: 239; Lamps: 548; T-Lamps: 30 -Transport Ship, Level 2 -Price: 20,000 credits -Crew Composition: 8 to 11 experienced submariners -Reactor Output: 10,000 kW -Cargo Capacity: 250 tons of cargo and 48 small crates separately -Dimensions: 80m x 20m -Weapons: 6 (2 magnetic cannons at the rear, 1 magnetic cannon centrally below, 1 railgun under the bow, 2 chain guns on the top front) plus two magnetic cannons on the M.B.E.A. (both on top) -Speed: X-axis: 40 km/h; Y-axis: 18 km/h (up) or 14 km/h (down) SECONDARY SPECIFICATIONS AND NOTES: 1.Fully Automatic Batteries: If the load equals 1.5 times the reactor output, the batteries activate. (Their status—indicated by screen color—and charge percentage are displayed on the bridge screen.) 2.Automatic Turrets: For manual control, locate the periscope and select the desired turret (switching to the next turret goes clockwise). The RAILGUN IS NOT AUTOMATIC. 3.Switchable Sonar Point: Standard at the bow, with a secondary one deep under the hull. 4.Cable Boxes: Located in two isolated areas. 5.Chassis: Provides reliable support when salvaging wreckage. 6.Bridge Terminal: For controlling ship subsystems. 7.Fuel Reserve and Type Indicator: Fuel type is shown by color: Uranium—lime; Thorium—white; BOTH GROZOVITE TYPES—orange. 8.No Medical Fabricator. 9.Can Recharge at Outposts: (Strange, since this is a SUPPLY ship, not a CONSUMPTION one.) 10.3 Berths. 11.1 Bomb Launcher. 12.Detachable Expeditionary Module: Explore the abyss for rare resources without risking the ship. You can also leave it in the ocean for other missions (BY THE WAY, IT HAS NO ENGINE). 13.2 Ammunition Shelves. 14.8 Lockers for Diving Suits: (Additional ones in the Expeditionary Module.) 15.Auto-Repair for Hull Breaches in the Rear Section. 16.By the Way, If You Find Flora... You'll know about it... Okay, I'll install a camera. 17.4 Large Storage Lockers: (One outside, two in the rear section. One more in the Module.) 18.Oh, Damn, Forgot to Mention: That super cool saw (did you even notice it?) doesn't work at all. What did you expect? I'm not a modder! 19.Automatic Fire Suppression System: In compartments with electrical panels. 20.Thermal Module: For charging batteries and powering the ship. Only works in HYDROTHERMAL WASTELANDS (perfect for a Level 2 cargo ship). 21.Familiar Design of Those Mecha-Legs? Nah, you're imagining things (trust me, you are). 22.Transport System: Connects the rear and front sections (handy, since there are two lockers in this section). 23.Railgun Chargers: (3 single ones) are outside... but at least it fires faster than usual.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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