Lone Wolf Scavenger Gear
Добавить в игру через Steam
Нажмите «Подписаться»
На странице Steam войдите в аккаунт, если потребуется.
Подписаться
О материале
«Lone Wolf Scavenger Gear» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Because I don't know why, I failed to update mod, so I decided to upload it right from v1.2. Enjoy!
En/Ru localisation available.
*The idea of this mod came to me after I beat singleplayer campaing with full submarine of bots. Somewhen in second half of campaign I caught myself on thought that I spend too much time with just WALKING. Walking as mech to gather resources outside and to craft something. Walking as security officer to take something from armor cabinet and give to other characters. Walking as medic to craft and use some combat stimulators and take poisons from toxin cabinet. And as grand finale: looting defeated hostile submarine made me feel myself as idiot running several times on one route just to loot ammo and medicines from that drowned coffin.
Walking-walking-walking.
So I decided, that some additional gear could possibly reduce promenade time periods. That's the start point of this mod.*
It adds several craftable items I called Lone Wolf Scavenger Gear. This items should fit to solo players or small crews in scavenging precious loot outside of their sub. Mod reuses vanilla assets. I tried to make the gear handy, balanced, lore-friendly, and look like something made by crazy european inventor. No recepies needed - items require high skills and valuable resources. All gear names start with "LWSG" pattern, so you probably don't miss them in fabricator menu.
Whats inside?
-
Improvised tactical bodyarmor - alloy of bodyarmor and bandolier. Grants less defence and less ammo pockets, but hey - now you can take all the stuff at once!
-
Scavenger head gear - helmet with flashlight.
-
Mule harness - backpack with expanded capacity. Grants additional defence from back but also reduce your sight (as divesuit does), and move speed (two states depend on inventory fullness).
-
Field medkit - holds 1 slot in inventory and grants 6 additional slots for medicals and poisons.
-
Fake Captain ID - that was the crutial thing I dreamed while beating campaign alone! Grants access to armor locker and toxin cabinet.
-
Railgun ammo basket - the idea of this item came to me after I faced 4 molochs after the corner just in 100 meters away from outpost. I was so tired of reloading railgun again and again and again... Holdable and wearable. If you move with full basket of railgun shells it slowly harms your character (it's heavy, you know). The effect doesn't apply to character in water.
-
Moonshine - during my campaign I never really encountered psychosis and hallucinating, and I got drunk more just for lulz at the outposts bars. But there were plenty of encounters with husks (by the way, did you know that in the initial stages of parasite infection, rum can cure this infection?). This is the ultimate item - when consumed, it gives the states of Vigor, Resistance to paralysis and Resistance to corpse parasites. What's the catch? It's a homemade swill brewed from alien mushrooms that causes psychosis and hallucinations! So, don't forget to throw tonic, stabilozine and haloperidol into your field medkit. You can make it in a medical fabricator.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.