Scartarus
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О материале
«Scartarus» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Class: Attack Price: 50 000 Tier: III Recommended crew size: 8 - 12 Dimensions: 95x45m (Actually 79x20m which will allow it to fit in the final location (testing required!)) Dive Rate: 11.8 km/s Ascent Rate: -19.0 km/s Cruising Speed: 24.0 km/h Boost Mode: 30.8 km/h Stealth Mode: 15.1 km/h
Tactical and technical data:
Class: Deep-Sea Combat-Assault Research Vessel (DS-CARV) Price: 50 000 Tier: IV Recommended crew size: 5 Veteran or 6 Professionals or 7 Experienced Dimensions: 95x45m
Objectives:Engage and neutralize hostile abyssal entities, conduct field cybernetic/biological augmentations, and investigate anomalous phenomena in Europa's high-pressure zones for Euro-Colonial Marine Research Division.
The "Scartarus" represents the pinnacle of Euro-Colonial deep-sea engineering, combining military-grade durability with cutting-edge research capabilities. Its triple-reinforced titanium-kevlar hull can withstand direct assaults from mature Abyssal Hunters, while the advanced pressure compensation systems allow operations at extreme depths. This vessel serves as the backbone for both ECA expeditionary teams and special combat units operating in Europa's most dangerous territories. Its unique configuration - featuring standard research labs alongside a classified genetic modification facility - has also made it highly sought after by smuggling syndicates, who value its perfect balance of firepower and discreet operational profile.
Core Systems
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Propulsion
- Boost Drive
- Silent Running
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Weapons
- 6 turrets (2 chainguns, 2 double coilguns, and 1 railgun) with automatic fire switching (excluding the railgun).
- 2× Depth charges (toggle between HE/PULSE)
- Dual ammo loaders (2× capacity per turret)
-
Defense
- Ballast Control System
- Compartment Pressure Monitoring
- Intruder Detection System
- Holographic damage display (real-time leak tracking)
Battery Recuperation System
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Automated Power Management
- Reactor-linked charging
- Auto-stops at 95% or if reactor offline
-
Emergency Power Protocols
- Compensates for energy spikes
- Prioritizes critical systems
-
Tactical Power Routing
- Parallel circuit design
- 5min emergency power
Advanced Systems
-
Virtual Assistant
- "L.U.C.Y." AI (Help with XML by (https://steamcommunity.com/id/thybestboyever/))
-
Automation
- Item transfer tubes (armory ↔ engineering)
- Automatic Door System
Detection & Sensors
- Entity scanner
- Internal/external camera network
- Full HUD showing:
- X/Y velocity, depth,fuel
- Fuel/ammo status
- Depth charge inventory
Special Modules
-
Cybernetic Lab
-
Research Lab
- Alien artifact containment
-
Factory
Crew Facilities
- Medical bay
- Sauna (reduces stress)
- Cafeteria (morale bonus)
And more...
Final Note:
"Officially a research vessel. Actually a gene-splicing, monster-slaying, law-bending deep-sea fortress."
"(All systems are operational unless sabotaged. Railgun remain manual-only per safety protocols.)" "Retrowave music by Inexedra(The Cleaner)"
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.