Molniya
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О материале
«Molniya» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Lore
That's it, no, the number of characters has been exceeded! If you are interested in reading the lore, at least to understand what the idea was, then I will write it in the comments. Thanks for understanding. :)
Technical part
Tier 3 Price: 24000
Engine
The reactor-propulsion system is, in fact, both an engine and a reactor at the same time. The point is that the engine itself is very powerful and very gluttonous. In normal mode, the submarine has a speed comparable to the fastest vanilla submarines, but in overdrive mode it is able to break away from any threat. Fuel consumption is noticeably higher than that of ordinary ships of similar size by about one and a half times, when overdrive is turned on, the rods are used up twice as fast. In addition, when it is on, it’s highly recommended to have more than one rod in the reactor, since the generation of electricity on one rod simply may not reach the required level. By the way, the hull of the boat is somewhat reinforced so that collisions with various obstacles are not so catastrophic.
Armament
Everything is pretty simple here. Two large nests, in which there are two anti-aircraft guns with an increased rate of fire and excellent aiming angles. There are also two depth charge droppers directly under the ballast. The depth charge chargers are in the navigation and have a light indicator of which charge will be dropped next. They can be dropped either one at a time or one after another, almost in a doublet.
Compartments
Engineering Compartment
Actually, there are two floors here, an engine and a reactor. Since it is recommended to have more than one rod in the reactor, it is equipped with two original, simple automation schemes. One allows you to shove at least all four rods into the reactor, the other, a protective one, which will not allow the reactor to catch fire. Both are enabled by default and both can be disabled if you do not need them.
Technical compartment
This is a compartment with a very, very improvised hospital with a cozy lamp)) and a module with a fabricator and a deconstructor. Otherwise, it is simply not a very comfortable, dark room with access to the main ballast.
Navigation and armory
The navigation is the most ordinary, there is a personal diving suit for the captain in case of flooding and a chair so as not to fly around the entire submarine in case of an unsuccessful turn. There are three buttons in the navigation panel, on / off overdrive, dropping charges and opening the ballast gate. Near the terminal there is also a lever that switches between near and far sonar. Far sonar is needed to look further ahead, and notice approaching obstacles a little earlier, which is very necessary at high speeds. The armory is just an atmospheric warehouse. I advise you to rummage through the boxes, there is a small gift for the crew. :) (my first attempt to change the properties of an item)
Shooting chambers. Just small chambers with chairs so that the shooters can calmly do their job without fear of being suddenly washed away by water or knocked out of the periscope. The left chamber is responsible for the upper gun, the right one for the lower one. Reloading is very easy since everything is within walking distance.
Main ballast
Not ballast, but THE BALLAST, no joke, it is really huge. It has quite nimble and gluttonous pumps that ensure its stable operation. In addition, there are also large ballast gates that open epically, they have no other function. Initially, I wanted to come up with something with them, but it did not work out, so I left it there just for fun.
Airlock
The most standard one, two diving suits, a cabinet, a charger and a shelf for boxes. The only thing is that there are external chairs for desperate paratroopers, or a security officer who really likes to shoot at sea creatures with personal weapons. I'm sure that the creative team will figure out how to use them.
Many thanks to everyone who read this text in full, this submarine is my first project in the workshop to which I devoted so much time and attention. I know that most likely there are still many mistakes in it, so write them in the comments, and if you really like the submarine, I will correct them. In general, do not criticize harshly and do not take it super seriously, this is not a “mega-meta-passer of the company on hard”, but an experimental design, with, as it seems to me, an interesting idea, I understand perfectly well that playing on it may not be very convenient.
Good luck to everyone and have a good time!
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.