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WÜRGER - Tier 2 Scout

Положительные голоса100%11 голосов игроков
Подписчики1 тыс.1 034 в Steam Workshop
Размер файла4 МБЗагрузка через Steam
Обновление автора28 мар. 2026 г.Дата обновления материала
WÜRGER - Tier 2 Scout

Изображение 1 из 8. Материалы автора из Steam Workshop.

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О материале

«WÜRGER - Tier 2 Scout» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

A light and nimble high-end tier 2 ship made with the vanilla campaign experience in mind.

Ingame Description

The TR48-C “Würger” produced by Schneider lives true to its designer’s philosophy offering a fast, lightweight and sleek build. The weight savings done on this line of submarines have some Captains questioning whether the “structural integrity” of the Würger is merely a “structural suggestion”. Nonetheless the amount of Würgers lodged almost entirely inside of Ice and rock formations speak volumes about its speed.

Tier 2 - Price 16,000 Dimensions: 52x12 - Item Count: 2,500 Cargo capacity: 20 crates Recommended Crew: 4-6 – Intermediate

Notable Features

  • Automatic Power Control / Batteries and supercapacitors are dynamically charged based on their load and output.
  • Computer / Command based computer used for controlling various aspects of the automated power system.
  • Full Sensor Array / Sensor array covering the entire submarine giving warnings about intruders, fire, meltdown, oxygen and hull breaches.
  • Medbay Emergency Room / Medbay has its own completely separate pump and battery that can create a safe pocket in dire situations.
  • Flood Mitigation Logic / Dual flood sensors in all rooms eliminate both a top and bottom runaway flooding effect.
  • Exterior Cameras / Multiple cameras that can be viewed and toggled through one periscope.
  • Heads up Display / Heads up display in helm giving info about power usage, battery charge and reactor fuel.
  • Smaller features / Auto shutoff battery chargers, medbay deconstructor, “high tech” compact storage compartments, ammo counter, front facing airlock, distributed dive lockers, valve indicators, airlock floodlights, speed

This is a little bit of a departure from my past subs but not by much. I’ve taken what I have learned from the countless hours I spent making the SEAWOLF and just refined it. Everything just needs to work. You won’t find anything here that needs to be explained to you outside of the game. Its plug and play, intuitive and simple. In a sense it’s a simpler sub in terms of its fancy electronics and systems. There is just no good way to explain to the player how these work without a wall of text. Which is why I’ve just completely dropped the stealth aspects for this sub. “Everything thats too far from vanilla is either automated if possible or dropped” is the sentiment I kinda went with. The aesthetic here is maybe a bit more subjective, the new manufacturer is meant to have a more corporate and neater feel without straying too far from the vanilla vibe. Made for Campaign

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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