Scuttler
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О материале
«Scuttler» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
The Scuttler is a T3 Attack submarine aptly described as 3 submarines in a trenchcoat. The vessel is equipped with 4 turrets, and a depth charge. The Scuttler employs a dual reactor and two engines to propel itself over 26 km/h. Large vertical hulls provide ample drainage to the ballast or lower levels. But the vessel remains vulnerable in the command room, and below the diving bay. A skilled crew must take care to balance the considerable front weapons with the drawbacks of the vulnerable bridge and underbelly.
- Description taken from game.
Technical specifications:
Maximum width: 33 m Maximum height: 18 m Cargo Capacity: 24 crates Turret hardpoints: 2 small, 2 large Depth charge: yes Mineral Scanner: yes Research Table: yes Hull Volume: 276 m2
Special features:
-Sonar sight for depth charge: Switches the sonar to center on depth charge for precise aiming.
-Periscope sight switch: Toggle between 2 different guns with each of the four periscopes on board.
-Ballast drain switch: The hatch to each ballast tank toggles the ballast to drain all water while open.
Known issues:
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The pump in the Bridge under the stairs is technically accessible and repairable. It boots you from interacting after you initiate repairs but with repeated interaction it slowly repairs. This means the AI might get caught up trying to fix this pump for a while.
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The smaller rooms might get the AI stuck. I have tested with AI extensively but only in editor, It's possible I missed some spots.
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Electrician's goggles as well as in-game wiring may be fruitless. The wires for the sub are set to hidden. Even if I wanted to unhide them at this point, most of the structures sit at lower sprite depth and there is no room for the cableholders.
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The sub uses 1.7k items, 1.4k structures, 236 walls, 259 lights, and 69 shadow casting lights. This may cause performance issues with some players. I have not tested with a laptop or lower spec computer yet.
When I play missions or campaigns with my own submarines; I find there are always several small issues I missed, missing gaps, shoddy wiring, features that don't work. Possibly even graphical issues like sprites being in the wrong layer. If you find something wrong with the sub please let me know in the comments below. I always appreciate the chance to fix something I missed.
Credits:
Special thanks to Shanderr and their submarine for providing the basis for the design and name. https://steamcommunity.com/sharedfiles/filedetails/?id=3062677723&searchtext=scuttle
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.