BlackFangXLR
Добавить в игру через Steam
Нажмите «Подписаться»
На странице Steam войдите в аккаунт, если потребуется.
Подписаться
О материале
«BlackFangXLR» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
An extended version of original BlackFang, now has more sections, guns, two engines, complex systems and an advanced medbay (new pipes/valves and power destributor included). This submarine has over 6K structures, but don't worry it runs at stable 250 - 300fps for me so should not be a problem (at least i hope so :D)
Scout class | Tier 3 submarine Price: 30 000 MK Crew 3 - 9 Item lockers: 17 Cargo capacity: 24 Horizontal speed: 25 km/h (30 km/h with overdrive on) Vertical speed: 18 km/h | -12.5 km/h (-15.5 km/h with airlock ballast mode on)
This submarine likes some sort of teamplay, it's layout is simple enough but still will take a time to move between sections, turrets with limited angles will force your Security Officers cooperate with Captain, Cap has discharge coils and decoy launchers to cover blind spots. The sub also has only 6 dive suits, in return you get slighly hardened hull armor (250 vs original 200) and emergency kits with all necessary items to help you survive ( /!\ don't forget to restock them!) Designed for coop with players, can be also played with bots. Gives overal vanill-ish expirience with some unique feel.
List of features:
- Unique angled design (sometimes i hate it so much but it works fine xD)
- Advanced navigation terminal
- Manually reassembled items design (made with love <3)
- Tube aiming device for deph charge launchers
- Water fire extinguishing system
- Power control & management option
- Large engine with secondary overdrive mode engine
- Ballast mode for airlock (you will need this a lot :p)
- Ballast emergency drain option
- Dynamic light indicators for engine rotation and RPM, ballast water level and pump status
- 360 coverage motion sensors for proximity warning system on captains sonar
- Panel with light alert indicators for main systems
- Win 95 styled monitoring console
- Auto/manual doors
- Auto/manual discharge coils
- Valve and pipes system for engine/reactor room and ballast pumps
- Combined ammo & ammunition storage for easier ammunition boxes refilling
- Combined medbay with med. fabricator and research terminal with genetical storage
/!\ Note: discharge coils use power straight from your gun's supercapacitors, you will have to choose between passive defence or active heavy fire, use your power smart and make upgrading supercapacitors one of yor main priorities
/!\ Note: all buttons have context hints on them, just point your mouse on it and read what it does, simple ;D
Weaponry TOP:
- Chainguns (x2) Fore and AFT
- Main caliber Flak cannon
- Programmable discharge coils (x3) Weaponry BOTTOM:
- Pulse lasers (x2) Fore and AFT
- Main caliber Flak cannon
- Programmable discharge coils (x3)
- Depth charges launchers (x3)
Systems functional:
- Navigation terminal - backup acc. array, manual coils discharge and overdrive mode buttons can be used right from terminal. Other orange buttons contain context hints (from top to bottom: 1 - auto doors, 2 - o2 generator, 3 - external lights, 4 - coils mode, 5 - airlock ballast mode)
- Red levers - water fire extingushing system in reactor and junction boxes compartmen, lever in central connector - all ballasts drain
- Engine room panel - displays current summary main & overdrive engines RPM, fan speed for active engines. Engine stop lever 1 cuts power to both engines, button 2 toggles overdrive engine on/off, button 3 toggles big water pump in engine room
- Electrical - every junction box has marking stickers and power cut switch, backup power can be also toggled vie orange button inside compartment
Made on recent weeks and tested with friend, overall things should be fine. For feedback or any other stuff you are welcome in the comments or in discord (@delta_twoo)
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.