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Baltimore

Положительные голоса95%20 голосов игроков
Подписчики552552 в Steam Workshop
Размер файла753,57 КБЗагрузка через Steam
Обновление автора18 мар. 2026 г.Дата обновления материала
Baltimore

Добавить в игру через Steam

  1. Перейдите в Steam

    Откроется страница именно этого материала.

    Открыть в Steam Workshop
  2. Нажмите «Подписаться»

    На странице Steam войдите в аккаунт, если потребуется.

    Подписаться

О материале

«Baltimore» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

This is my latest submarine build. Welcome to subscribe :p

The appearance is inspired by real-life ships, some film and television works, and excellent mods made by other players. Thank you for providing inspiration!

If you encounter any issues during your visit or have better suggestions, please feel free to leave a message.

!The strength of this submarine is designed based on the original submarine strength. If you want to play a difficult mod, please modify it yourself!

//

The Baltimore, a prototype scout submarine developed by the Federal Shipyard, pushes the boundaries of onboard technology at the expense of crew safety. Equipped with a diverse experimental armament and an advanced energy management system, it is a deadly hunter in the right hands. However, its reinforced hull comes at the cost of internal structural integrity, and its complex systems demand a seasoned crew to manage effectively. Rumors persist of a planned emergency flood system that was deemed too extreme for mass production.

Main parameters of submarine:

Baltimore-class: Type: T3 SCOUT Price: 42400mk Hull Strength: Heavy (Outer 250 / Inner 50) Dimensions: 56×9.5m Cargo capacity: 2 containers (2×12) Recommended crew size: 4-12 Armed: 1×Depth Charge 1×Pulse Laser 1×Electromagnetic Coil Gun 2×Railguns (Reload 10s) 2×Small Hardpoints Power: Reactor 8500 / Engine 800/4000 Batteries: 4×2500 Supercapacitors: 4×20 Fabricator √ Deconstructor √ Medical Fabricator √ Special: Advanced Fire Control System, Energy Recovery System, Auto Supercapacitor Charging, Silent Running.

Detailed Introduction

Special Features: Heavy Hull: Outer hull HP increased to 250, but inner wall HP reduced to 50. Gunner Fire Control: When operating a turret, the view will switch to the corresponding turret after staying within 90° directly above or below for 0.5s, or within 180° directly above or below for 5s. Captain's Gun Override: When activated, the Captain can override one turret (requires manually selecting left, center, or right positions; vertical switching follows the same rules as Gunner Fire Control). Gunners cannot connect to an overridden turret. Energy Recovery: When activated, if reactor output is greater than or equal to grid load, battery charge power is automatically adjusted (≈ output - load, minimum 10%). When load exceeds reactor output by 500, charging stops and discharging begins. Auto Supercapacitor Charging: Charging speed adjusts based on supercapacitor capacity: >50% capacity = 50% speed, 50% > capacity > 20% = 70% speed, capacity <20% = 100% speed. Silent Running: When activated, engine power is reduced to 50%, reactor output is fixed at 25%, and all fabrication devices and lights are turned off. Auto Electromagnetic Coil: Affects both friend and foe. Remember to turn it off before exiting the submarine. Originally planned to include a feature allowing the Captain to open flood valves for rapid descent with one click, but this idea was later deemed too crazy and was canceled. ()

Compartment Function Descriptions:

Engineering Bay: The monitoring equipment can view four positions: bow, stern, top, and bottom. The text displays above the reactor show (from left to right): Battery capacity percentage (<10% red, 10%-50% yellow, >50% green), Reactor power load ratio (0-200% green, >200% yellow, indicating overload that may damage junction boxes, core meltdown red), Remaining fuel amount (0 red, meaning pure electric operation; 0-10% yellow, reminding engineers to replace fuel rods; >10% green).

Wiring Room: The left lever controls whether the Energy Recovery system is active (green light on = active, yellow light on = inactive). When inactive, battery charge speed must be adjusted manually. The central text display shows (from top to bottom): Battery capacity percentage, Battery charge speed.

Command Room: The lever controls whether Turret Override is enabled (green light off = inactive, yellow light on = active). The three buttons below select the overridden turret's position (left, center, right). Yellow light on = active, green light off = inactive. The four text displays show (from top to bottom): Remaining fuel, Horizontal speed, Vertical speed, Depth.

Weapon Room: The light next to the periscope indicates whether the turret at this position is under Captain Override.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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