Wearable Viewer - Editor
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О материале
«Wearable Viewer - Editor» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Introduction
This is a C# mod, make sure you installed LuaCsForBarotrauma and enabled C# function.
The mod is designed such that you can visualize XML and edit XML. I added mod manager in the file panel so that you can hot reload mod in anytime without leaving editor. I also add "In-Game Behavior" trigger, when triggered items and afflictions updates normally like in the game session, no need for keeping re-opening submarine editor anymore.
Key Features
- View body, head, and clothing sprites in separate resizable panels
- Inspect equipped clothing sprite entries
- Select wearable sprites from a list or directly from the sprite sheet preview
- Edit wearable sprite properties such as texture, name, limb, source rectangle, origin, size, depth, scale, rotation, hide flags, inheritance flags, and more!
- Copy, paste, and delete wearable sprite entries between clothing items (you can copy paste between different mods as well, but will make the two mods dependable to each other)
- Preview XML output before saving
- Save edits back to XML files inside LocalMods
- Revert individual sprite edits
- Trigger in-game behavior inside the editor for testing afflictions, item effects, and wearable behavior
- Supports husk appendage affliction testing through the behavior trigger mode
Notes This is mainly intended for mod development and testing. XML saving is restricted to files inside LocalMods to avoid accidentally modifying vanilla or workshop files.
Hot Keys
[6] Wearable Viewer [7] Wearable Editor [H] Trigger In-Game Behavior
Not important
Last summer I made a very dumb React based electron character viewer, it is usable, but it is huge and really confusing to use. Ngl I really don't like it and I kept thinking about it, so now I made this new Cs plugin-alike mod, which is faster, more light weight, and more reliable.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.