[KS]Aemeath
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О материале
«[KS]Aemeath» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
I Hope I’ll Make You Proud, I Hope I Won’t Let You Down
♦ Aemeath, Eligible of the Rabell Department of Star Torch Academy, reporting for duty, Captain
█ Main Basic Parameters:
** ◈ Collision Volume: 62(W) × 12m(H)** ** Component Count: 1230 Structure Count: 1875** ** ◈ Price: 13,140 mk** ** Recommended Player Count: 1–8 ** ** ◈ Ascent Speed: 19 km/h**
- Deteriorates slightly with increased cargo load* ** ◈ Descent Speed: 21 km/h**
- Not slow, thanks to partial spaced armor used as ballast tanks* ** ◈ Horizontal Speed: 35 km/h**
- Base speed; varies with buffs and other factors* ** ◈ Protection:**
- Equipped with outer 150 HP + inner 250 HP thin-outer-thick-inner spaced armor (both layers repairable by NPCs) Features three normally-open automatic watertight compartments and two automatic watertight doors for effective flooding containment*
█ Special Notes
♦ This vessel is quite different from most you’ve seen. It features an active three-tier strength adjustment system, allowing captains to fine-tune its power according to the play environment. Its excellent versatility means that owning just this one ship is enough to cover nearly all gameplay scenarios. "To journey to the end of the world with the one you love." Tier 1 – Normal Mode:
- Suitable for vanilla game environments. Offers superior layout advantages without overpowered firepower.* Tier 2 – OC/OverClock Mode:
- Suitable for multi-mod gameplay. Unlocks all of the ship’s unique features and mechanics.* Tier 3 – OD/OverDrive Mode:
- Also known as “Easy Mode.” Designed for hardcore arena battles. Builds upon OC/OverClock Mode with greatly enhanced mechanics and stats. Activate by filling the reactor with fuel rods while in OC/OverClock Mode; using higher-grade fuel rods reduces the requirement.* ♦ An Alice illustration is placed in the central hall, with a voice function switch beside it. The piano can play "BonVayage"
█ Bridge Central Area Function Description
** ◈ Helm**
- Can be controlled from both the central position and the captain’s seat. Spare seats can be given to your first mate, but solo operation is also perfectly fine.* ** ◈ Hatch Lock**
- When the red light is on, forcibly locks the upper and lower docking hatches.* ** ◈ Mode Switch**
- Toggles between Normal and OC/OverClock modes. Turns from blue to pink-purple when entering OD/OverDrive Mode.* ** ◈ Primary Control**
- Overrides the periscope control at the Railgun loading station. Automatically switches between upper and lower turrets based on view direction. Double-click to fire Railguns; long-press to fire beam cannons in OC/OverClock Mode.* ** ◈ Secondary Gun Override**
- Overrides the corresponding secondary turret based on current position. Use the button to switch positions.* ** ◈ Funnel Control**
- Accesses the bow funnel turret view. In OC/OverClock Mode, allows firing the funnel turrets.* ** ◈ Boat Control**
- Accesses the remote boat control view. Battery bar displayed at the bottom indicates takeover status.* ** ◈ Resonance Energy**
- Used to activate the nuclear ram and bow axial cannon in OC/OverClock Mode. Also displayed at the bow.*
█ Captain’s Seat Function Description
** ◈ Captain’s Viewscope**
- Forcibly takes over the helm upon entry, automatically brakes. Long-press to control the entire vessel’s movement toward the aiming direction. Double-click consumes one resonance layer to activate the bow axial cannon.*
█ Detailed Specifications
█ Normal Mode Equipment
Streamlined components, excellent layout, and automation — vanilla is still worth playing, isn’t it? ** ◈ Railgun ×2** ** ◈ Coilgun ×4** ** ◈ electrical discharge coil ×4** ** ◈ Depth Charge Launcher ×1**
█ OC/OverClock Mode Equipment
Guess how many unique features I managed to fit within this component count? ** ◈ Special Damage Effect: “AtomicStripping”**
- 0–30 stacks: Up to 40% HP true damage 30–60 stacks: Up to 100% HP true damage 60–99 stacks: Up to 200% HP true damage 100 stacks: Instant kill non-humanoid creatures* ** ◈ Primary Beam Cannon**
- Fires “AtomicStrippinglaser.” Direct hits deal 50 Deep Tissue Trauma and 25 Radiation Sickness, and apply 0.2 stacks of “AtomicStripping” to non-human targets. Additional 30 Burn damage within 3 meters.* ** ◈ Nuclear Ram**
- Can be activated from the Captain’s Viewscope or Helm. When active, generates a light lance and electrical discharge at the bow. Automatically consumes one resonance layer to trigger a nuclear explosion upon detecting monsters or structures. “On this night, the starry sea shines bright!”* ** ◈ Bow Axial Cannon**
- Activated from the Captain’s Viewscope. Double-click to toggle. When deployed, consumes one resonance layer to fire 100 continuous beams per second, each dealing 5 Burn and 5 Deep Tissue Trauma damage. “Beam cannon activated.”* ** ◈ Warp Drive**
- Can be activated from the Captain’s Viewscope or Helm. Consumes warp energy for high-speed travel, max speed 228 km/h. With obstacle avoidance enabled, can brake automatically and rapidly. At the Captain’s Viewscope, must be stationary to activate. Click again or steer in the opposite direction to brake. A 1.5-second recovery period follows each brake, during which movement control is locked. “Warp engaged.”* ** ◈ Vertical Engine**
- Activates when vertical speed exceeds 10 km/h, increasing maximum vertical speed to 30 km/h.* ** ◈ Auto-Repair System**
- Automatically uses hull repair devices to fully restore all structural damage every 400 seconds.*
█ OD/OverDrive Mode Adjustments
Simple, brutal stats, plus a little extra mechanic~ ** ◈ Bow Axial Cannon**
- Damage adjusted to 100 Deep Tissue Trauma + 100 Burn + 100 Radiation Sickness per shot. Additionally deals 50 Burn + 25 Deep Tissue Damage within a 5-meter radius of impact.* ** ◈ Magnetic Monopole Railgun**
- This is the true weapon this vessel is equipped with; it is only unlocked in this mode. Each round of fire from both secondary and Primary positions fires an additional MonopoloPiercer. Ignores all terrain structures and limb obstructions. Each penetration deals 100 Deep Tissue Trauma, 100 Radiation Sickness, 100 Burn, and applies 0.2 stacks of “AtomicStripping.”* Removes the Warp Drive’s continuous operation limit and sets the Auto-Repair System interval to 0.1 seconds.
Closing Words
█ Special thanks to Letheland and TheDarkMan for their great support with custom components during the construction. █ Thank you to every subscriber. If you like it, please leave a like, favorite, and comment — I’d be truly grateful. This translation was generated by AI and may contain inaccuracies. Please refer to the original Chinese text for authoritative information.
Как установить и запустить
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