SUGER's Shorthair Overhaul
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О материале
«SUGER's Shorthair Overhaul» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Now available in English and Chinese. 现已推出英文版和中文版
1 of 3 mods to expand the high tech, solo / low player group options. While independent of each other, they compliment each other's functionality, such as the tactical tools granting you much more options and the talent trees allows solo / low players to play all classes.
All 3 mods are in the mod pack
- SUGER's Shorthair Overhaul https://steamcommunity.com/sharedfiles/filedetails/?id=3733731027
A high tech submarine tuned for solo/low player play. Featuring many QoL automation functions and upgradeable hardpoints.
- **Tactical Diving Equipment ** https://steamcommunity.com/sharedfiles/filedetails/?id=3733732293
Featuring high-tech tactical items such as full AR visor, stealth beacons, multifunctional tool, rechargeable healing sprays, portable batteries, spatial storage and many other QoL items . It does not feature weapons and is meant to be used along side other mods that do. ~~ I don't count the multitool as a weapon. ~~
- **All The Talents, Too many talents ** https://steamcommunity.com/sharedfiles/filedetails/?id=3733731804
Mod which combines some talent trees from several mods including older vanilla skills. It allows all classes listed to use every talent.
Introduction
This is a complete overhaul of SUGER's Shorthair https://steamcommunity.com/sharedfiles/filedetails/?id=3238097491 Featuring many QOL and automation functions, tuned for solo players who want to play without bots, but usable for small groups with toggleable automation features. The sub is also completely bot friendly.
It rebalances, expands and fixes the original Suger's Shorthair for a better experience. The three submarines have been compressed down to just one T1, with many available hardpoints to upgrade as you progress through the campaign. Balanced to make all ship upgrades feel meaningful. Depending on weapon configuration, the submarine can be tuned to be vanilla firepower (relatively), or expanded firepower for high difficulty mod playthroughs like barotraumatic, TSM, europa war.
3 versions have been prepared for you.
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Vanilla parts only.
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Custom, featuring some custom modded parts like a beam turret that mines, expanded cabinets or a functional trash can. (All modded parts were built with vanilla sprites to conserve file space.)
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Custom with TSM fabricators pre-built. (Use this if you play TSM, otherwise, use the other custom)
Specification
**Starting weaponry: All weapons have automation switch **
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2x custom beam laser (Or 2x energy coils in vanilla version)
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1x pulse laser when drone is docked. 1x custom beam laser when drone is undocked.
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3x small hardpoint (Back small hardpoint is auto only)
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2x large hardpoint
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1x depth charge tube
Engineering:
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Full fabrication facilities with custom expanded storage for custom versions
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Reactor controller with battery buffer and reactor rod counter
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Auto ballast flora detector + detonator and lever to pump out ballast
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Auto fixfoam dispenser + rechargeable fixfoam for custom versions
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All critical systems can be controlled from cockpit. Inclusive of weaponry, lights, stealth, reactor
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Docking port + moonpool exit on top and bottom hatch
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No equipment deterioration over time, instead designed to overvolt if you use the special features of the ship e.g. stealth mode.
Expanded details
Beam Weaponry
Custom version features turrets designed specifically for this submarine. They are beam turrets built using vanilla sprites. Said turret is also capable of detaching ores or plants. They are balanced to do about as much damage as a chaingun, but more power hungry and do not require any ammo. These turrets are only available on the drone + 2 starting turrets and are non-swappable.
Drone / Shuttle
Nancy has been giving a full retrofit. You can now hold the periscope as it moves. Nancy has full capabilities as a shuttle with oxygen and battery recharging, an artifact holder and a storage container. Weaponry on the drone has been swapped out for a beam turret (mobile), or a normal pulse turret (docked). Nancy also comes with short range discharge coils that do not damage anyone within it's interior. They do not trigger if someone is detected in the firing zone while outside. (Mostly. Not always.)
Full Modular Stealth mode
A full modular stealth mode has been added. From the cockpit, you can turn off the reactor, switch off the lights, switch off the O2, throttle the engine down to no sound. Fully modular system allows you to choose what systems you wish to be active.
Ballast flora Auto Detector
The sub comes with an automatic ballast flora detector alarm. Done with vanilla parts, all versions of the sub have this feature. You can choose to detonate the incendium grenade, or use the lever to pump out the ballast and kill the flora yourself.
Auto Fixfoam dispenser and Auto Doors
The sub is equipped with automatic doors that are normally open, but close in the event of water, fire or monsters. Fixfoam dispensers automatically detonates when a room is completely flooded. In the custom versions, the fixfoam grenades are rechargeable.
Reactor controller and fuel rod counter
Dynamic cockpit displays important ship status. Ship comes with an automatic reactor controller, and it also displays the average % of fuel rod power remaining and number of fuel rods currently available in the reactor. If rod is spent, the numbers will show as such.
Closing Comments
I would like to take a moment to say...
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Repairing the drone took literal weeks to prevent the user from flying off when it moves while keeping decent mobility. Thank you Aze from the discord. Lifesaver. If anyone needs the codes for the low volume hull, select a hull in sub editor and type in console. setentityproperties RectHeight 1 setentityproperties RectWidth 1
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After repairing the drone movement, there was another painful process of... collision with the drone turret.
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AI dosent play well with moonpools and it took awhile to resolve the pathing.
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Making the beam cannon was also a painful process, but not as much as the drone.
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During the course of making the beam weapon, I really hate dead mudraptors. Be glad this is fixed.
Credits
Suger's Shorthair, the submarine that inspired me to make the 3 mods. https://steamcommunity.com/sharedfiles/filedetails/?id=3238097491 TSM Missions It wouldn't be a TSM submarine without a TSM credit would it? I also used the TSM turret sound file because vanilla had terrible sounds for beam weapons https://steamcommunity.com/sharedfiles/filedetails/?id=2852411866&searchtext=tsm Automatic reactor controller https://steamcommunity.com/sharedfiles/filedetails/?id=2877028714 Fuel rod counter https://steamcommunity.com/sharedfiles/filedetails/?id=3387119029
And my heartfelt thanks to the guys on the discord who helped me resolve several issues over the course of this overhaul.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.