Tactical Diving Gear
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О материале
«Tactical Diving Gear» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Now available in English and Chinese. 现已推出英文版和中文版
1 of 3 mods to expand the high tech, solo / low player group options. While independent of each other, they compliment each other's functionality, such as the tactical tools granting you much more options and the talent trees allows solo / low players to play all classes.
All 3 mods are in the mod pack
- SUGER's Shorthair Overhaul https://steamcommunity.com/sharedfiles/filedetails/?id=3733731027
A high tech submarine tuned for solo/low player play. Featuring many QoL automation functions and upgradeable hardpoints.
- **Tactical Diving Equipment ** https://steamcommunity.com/sharedfiles/filedetails/?id=3733732293
Featuring high-tech tactical items such as full AR visor, stealth beacons, multifunctional tool, rechargeable healing sprays, portable batteries, spatial storage and many other QoL items . It does not feature weapons and is meant to be used along side other mods that do. ~~ I don't count the multitool as a weapon. ~~
- **All The Talents, Too many talents ** https://steamcommunity.com/sharedfiles/filedetails/?id=3733731804
Mod which combines some talent trees from several mods including older vanilla skills. It allows all classes listed to use every talent.
Introduction
This mod was made to fill a lack of high tech QOL tactical item mods. Most items are split into multiple tiers with upgradeable versions that you can grab as you go about your barotrauma campaign.
The lower tiers are meant to be as accesible as possible, whereas the higher tiers are designed to be rewarding and difficult to get.
To ensure maximum compatibility with other mods, this mod ** DOES NOT FEATURE GUNS. **. The multitool isn't a gun! You are just removing safety limits!
Prominent items are
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An upgradeable augmented reality visor, providing you sonar, NVG, thermals, live minimap (even in outpost and ruins) and propulsion. All in one single item. Also comes with insertible modules that replicate functions of the game, such as some gene effects, removal of toxins, health regeneration, etc.
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COIL Multifunctional tool, combining a wrench, screwdriver, cutter and welder. Allowing you to switch between cutter and welder at any time. Has an overheat mechanic that is mainly utilized... when you decide to remove the safety limits and weaponize it. Only ever requires Oxygen as its fuel.
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Stealth sonar beacons, these sonar beacons do not piss off the wildlife, for the people who hate losing their inventory when they die. (Like me)
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Rechargeable healing sprays, allowing you to have a rechargeable healing item for high difficulty mods. Balanced to have multiple tiers.
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Backpacks and spatial storages. Because I really, really don't wanna make another trip out of the wreck.
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Portable batteries and oxygen containers which allows you to recharge beacons (Dynamic europa when you cant dock your ship) All containers have an upgraded version which recharges its stored item (batteries / oxygen tanks)
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And much more.
Tactical Visor
Split into 3 different tiers, with the first tier easily accessible (AKA, possible to get in first outpost if you steal stuff). All HUD features can be toggled off at any time, with varying levels of battery drain when they are active. While designed for anime bodies, I took care to ensure it dosen't look too out of place for vanilla ones.
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Headset, health scanner, autoinjector, diving mask
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Night Vision Goggles and Thermograph (Both drains batteries, and totally not a robocorp reference.)
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Sonar, with upgraded version using high frequency sonar (no sound) which do not alert creatures. (No battery drain when passive)
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Live Minimap, with upgraded version allowing outpost and alien ruin mapping (No battery drain)
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Scooter (Drains O2 and batteries)
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ID spoofing to open any vanilla safe or door (Final upgrade version only)
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Insertable upgrade modules, e.g. pressure resistance, poison resistance / immunity, healing over time
COIL Multifunctional Tool
Chemical Oxygen Iodine Laser Multifunctional Tool. It combines a welder, cutter, screwdriver and a wrench into one item. It only ever requires a single oxygen tank for fuel and you can toggle modes at any time. Has a heat mechanic which applies varying degrees of burns, but you would never realistically hit dangerous levels while using only the cutter and welder. Cools faster in water.
The multitool has two safety limit toggles, both generate alot of heat and O2 consumption.
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"Limiter Off" mode which converts the beam into a giant plasma laser.
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"Pulse Bypass" Which converts it into a pulse laser (It deataches plants very quickly, while it can mine. I wouldn't suggest using it for that.)
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Disabling both safeties concurrently blows up your O2 tank. So don't try that.
It has an upgraded version with better specs, but both versions are not designed to be a primary weapon (If the burns when overused + low fire rate + low damage didn't give it away). At most a secondary weapon due to its tool nature and renewable ammo source. A standard SMG would outpeform it by far. This is an intentional design choice to not make it powerful, allowing the only "Weapon" in this mod to not be "best choice" and making you never use any other gun from other mods.
Stealth Beacon
Do you hate losing your inventory? I know I do. This mod adds a stealth beacon using the same mechanics as the stealth sonar. Meaning, it won't piss off the wildlife. It comes in two versions. The default version which has a lower range than normal beacons (120m range and it's still lower than a real life high frequency sonar!) and a cheat version with a massive range and no power consumption for the people who really really hate losing their items.
The stealth beacon is designed to work in conjunction with stealth mode submarines (AKA, Suger's Overhaul). Allowing you to have a passive sonar while in stealth mode.
Healing Spray
Tiered healing spray that will heal various wounds. The first tier is only capable of healing burns, the second closes wounds and heals infections as well while the third tier will heal just about every vanilla negative affliction. They are 10x less effective while in water. (It's a spray, they aren't supposed to work in water. I was considering making it 0 tbh)
All 3 sprays are rechargeable in battery holders. Designed to work in conjunction with high difficulty mods.
And More
There are much more items, such as spatial storages, mobile battery and O2 tank rechargers, etc. I will leave you to discover the items. The only thing which you won't find would be weapons.
Credits
EAHI With Male - Visor sprite, safety harness sprite, Auto injector sprite, reload code for the multitool https://steamcommunity.com/sharedfiles/filedetails/?id=3127901589&searchtext=eahi TSM Missions - Headset sprite, Headset body sprite https://steamcommunity.com/sharedfiles/filedetails/?id=2852411866&searchtext=tsm 少女前线—战术人形M200重置版 - Multitool sprite, M200 Outfits, backpack https://steamcommunity.com/sharedfiles/filedetails/?id=3572864722&searchtext=m200
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.