NS-2 Grouper
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О материале
«NS-2 Grouper» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
A submarine I mostly made as a test for a number of the editor's features, though that doesn't mean it's not fully functional, tested (within reason) and decorated.
Although made to be functional there are some fundamental aspects of the sub that may impact gameplay in a negative way depending on the person. Read the warnings below and decide whether the sub is for you or not before using it for anything serious.
WARNINGS:
**-NPCs may not be able to navigate to some areas of the submarine due to it's complex geometry. More specifically, the drone docking bay, all ballasts and maintenance tunnels leading to the ballasts. If these areas need accessing you may have to do it yourself. In order to prevent NPCs getting stuck in an infinite loop I have completely removed waypoints in some areas. See the NPC navigation map for a more detailed visualisation of where they can and cannot go.
-The submarine may cause lag on lower end PCs as it contains a lot of objects. For me personally I don't encounter any issues unless large amounts of damage are sustained (50% or more of wall pieces in my case). I run a gaming laptop Win 11 i5-12450HX (2.40 GHz) 24GB RAM RTX 2050 (4GB).
-Some areas of the game may not be navigable as this sub is a whopping 145 metres long. More specifically, the final area of the game. All other areas should be fine, though I have not tested everything.
-I'm not planning on using this sub myself all that much so some subtle errors and balancing issues may go unchecked. Everything important has been tested though.**
Note:
This sub is loosely based off several real world submarines. It is in no way all that accurate both due to the nature of Barotrauma itself and my own lack of knowledge on the topic. Regardless, hope you like it.
About submarine:
Name: NS-2 Grouper Class: Transport Tier: 3 Price: 34000mk Recommended crew size: 6 - 14 In-game description:
"The NS-2 is a sluggish nuclear submarine. Formerly one of the Coalition's finest, these days the Grouper is often seen ferrying large numbers of supplies between far off outposts or serving as a rescue vessel for those who ventured a little too far into the abyss. Despite these often mundane tasks the Grouper can hold its own. Heavy armour and huge ballasts ensure minor damage can be easily shrugged off unless it's engine or silo rooms are breached. NOTE: READ WORKSHOP PAGE WARNINGS BEFORE USE."
Features:
-Slow speed (~11kmph base) and very powerful ballasts (upwards of 20kmph ascent/decent).
-Very powerful reactor capable of providing a steady power source to your crew.
-Labelled junction boxes that supply power to different systems. Different systems can be enabled/disabled via the command or electrical room in order to conserve power if needed.
-Backup batteries that can be manually enabled/disabled from the command room.
-All crafting stations are present, including the deconstructor, fabricator, medical synthesiser and research table. These are linked to their respective containers.
-A large storage compartment and plentiful supply cabinets are present for your crew's likely unhealthy obsession with souvenirs. In total there is around 74 places for boxes in the dedicated storage room.
-12 diving suit lockers spread throughout the submarine.
-Status terminals are present throughout the sub's rooms for ease of maintenance.
-The airlock in the fin may seem strange to be flooded by default but I assure you it's for a good reason. This windowed area is based off a room of the same type on real world submarines. The "conning tower" is intended to be used as a sheltered area used in surface navigation to protect the crew from arctic weather whilst they assist in navigation. When submerged this room is typically flooded to prevent damage to the glass windows which cannot withstand deep water pressure. Although pressure has no impact on glass hulls whatsoever in Barotrauma. Even so, I though it would be interesting to add this feature. You can still drain the water from the conning tower via the button in the airlock. Red light means its completely filled with water, flashing red means its between full and empty, and green is dry.
-Firepower on the NS-2 is divided into three groups:
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Defensive:
- 2 separately fired depth charge launchers are present in addition to an electrical discharge coil.
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Offensive: In total there are 7 different turrets. They are depressed into the hull necessitating killing targets before they reach the hull. Turrets have bling spots close to the hull and to the front and rear of the submarine. In order, the turret list is as follows:
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Small turret base.
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Flak cannon (top left).
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Railgun (top, left of the fin).
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Chain gun (top, left of the fin).
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Flak cannon (top right).
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Flak cannon (bottom left).
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Large turret base (bottom middle).
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Chain gun (bottom right).
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Special:
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There is a pulse laser mounted to the sub's drone able to be used remotely or locally.
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In the sub there are two torpedos. they can be fired and tracked from the corresponding navigation terminal. They won’t explode unless they are out of the explosion radius of the submarine. They can be reclaimed at outposts using the maintenance NPC. If the explosives within them are used, taken or sold you can rearm them by placing depth charges in their nose, you'll have to access them from outside the sub to do this. DO NOT TRY TO REFILL THEM FROM INSIDE AS YOU MAY GET STUCK. If you do get stuck spam spacebar to try and get out.
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-Weapon loaders and supercapacitors are located in the stowage room.
-a central armoured command room is present that houses:
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Nav terminal (Sonar position is able to be changed through the terminal. See the image above for more info).
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Power controls.
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Alarms for the oxygen generators, engine and reactor.
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A drone command centre.
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Weapons periscopes.
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CCTV terminal.
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Weapons control terminal (can cycle through turrets).
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Torpedo control terminal.
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Coil discharge control.
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Any other related systems.
-Medbay/research station containing everything a competent medic needs.
-Small brig adjacent to the medbay.
-Drone docking port. BE CAUTIOUS WHEN MOVING AROUND THIS AREA, if you fall in the water it counts as outside the submarine. you will not be able to surface, instead quickly move to the hatch and ladder. I recommend always wearing a diving suit here, unless you're an extra brave sailor. NPC cannot and will not navigate this area. This is purposeful.
-Small drone, the DSV-6 "Guppy". Remote and local control is possible with the drone. In order to switch between local and remote control press the button on the console. A blue light will show when the terminal in front of you is in control. See the above image for more info.
-Battery chargers are scattered throughout the sub.
-Decked out captain's quarters. The sub can be controlled from here, though with limited effectiveness.
-Cafeteria to vibe to the juke box in.
-Crew compartment including showers and dressing/laundry room.
-Break room towards the rear of the sub. Includes a juke box for entertainment.
-The engine room and missile silo are intended weak points. If breached they will not cause too much system damage but can cause the sub to sink if left alone due to their large sizes.
-Strong hulls that can take quite a beating.
Please leave a rating, good or bad. It let's me know how the sub performs with other people. Comment any issues you find and maybe check out my other subs too:
https://steamcommunity.com/id/inthebronx/myworkshopfiles/?appid=602960
Enjoy! and try not to let your assistant rewire those nukes!
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.