Vampirism - Playable Vampires
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О материале
«Vampirism - Playable Vampires» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
A mod that adds a functional vampirism mechanic to barotrauma. Players can obtain vampirism by crafting the "Vampiric Blood" medical item at a medical fabricator. Shortly after using this item, the player will transform into a vampire. Be careful, as the only cure is death (Or the "Debug Vampirism Cure" item if you don't mind cheating a bit). In the latest version, you now gain the ability to make ghouls out of your loyal crew by crafting the "Scroll of Undeath" and applying it to them in the medical menu. Ghouls gain many of the same resistances as vampires, and do not need to drink precious blood to survive, but also do not benefit from increased regeneration or movement speed. They can also be upgraded to vampires with the "Vampiric Blood" item at a later date, if desired.
Vampires receive numerous buffs: -Immunities including but not limited to: Oxygen low, Pressure, Paralysis, Radiation, Husk Infection, Poison, and Shock. (because they're dead) -Additional Damage Resistance, Movement Speed, and Melee Damage. -A natural bite attack (Bound to the Creature Attack Key) which allows them to drain blood from their victims. -Health + Bleed Regeneration comparable to gene mods.
There are only a few slight downsides: -Vampires will accrue the "Vampiric Thirst" affliction over time. This affliction will weaken them over time, and will eventually kill them if left for long enough. It can be kept in check by consuming blood packs, consuming bottled blood, or by biting living creatures. A steady supply of blood packs or victims will be necessary for their survival. -Vampires are vulnerable to Fire and Acid Burns - Their regeneration does not heal these afflictions. -Vampires are unable to use gene mods (also because they're dead). Newly added gene mods will have no effect, and those already applied to the vampire will cease to function.
Overall, this mod definitely leans towards overpowered, but what else would you want to play as a vampire for anyways?
Compatiblity: This mod uses an override of the base game bloodpack code. It will conflict with other mods that do the same. As a precaution, the "Bottled Blood" item has been added. This item is crafted from a single bloodpack in the medical fabricator, and can be used in order to remove the "Vampiric Thirst" affliction if the base game bloodpack is overwritten by another mod.
An EXPERIMENTAL compatibility patch for Barotrauma 40K can be found here. https://steamcommunity.com/sharedfiles/filedetails/?id=3756580512
Let me know if you find any bugs or have any suggestions. Enjoy!
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.