Hull Deformation - Server Side
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О материале
«Hull Deformation - Server Side» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Transforms the submarine’s static walls into a physically deformable hull.
Damage no longer simply reduces section durability — the metal bends in the direction of the impact, and the new shape of the damaged wall affects its actual physical collision.
Main Features
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Directional deformation — the hull bends depending on the side and direction of the impact.
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Configurable segmentation — the number of segments can be adjusted for smoother deformation or improved performance.
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Physical collision — characters and items interact with the new shape of damaged walls.
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Creature collisions can also deform the hull.
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Explosions bend walls away from the epicenter, both inside and outside the submarine.
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Bullets and hitscan weapons deform metal in the direction of projectile travel.
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Plasma cutters gradually bend the hull along the cutting line.
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Background walls deform together with the metal hull, but with reduced intensity.
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Visual wall detachment — when a wall is completely destroyed, its dark inner layer breaks off and falls as physical debris. This feature can be disabled separately.
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Falling debris damage — heavy pieces of destroyed walls can damage and stun characters when falling from sufficient height. Damage can be disabled separately while keeping visual detachment and debris physics enabled.
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Smooth restoration — repairing a wall gradually returns it to its original shape.
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Multiplayer synchronization — wall shapes, settings, and physical collision are controlled by the server.
Settings
The mod can be configured in:
Settings → Mod Gameplay Settings → Directional Hull Deformation
Available settings:
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Deformation strength — adjustable from 10 to 200%.
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Deformation segmentation — changes the number of segments used by damaged walls.
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Visual wall detachment — enables or disables the inner layer breaking away from fully destroyed walls.
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Falling debris damage — enables or disables damage and stun caused by falling wall fragments. Visual debris can remain enabled independently.
Settings are synchronized by the server for all players.
Client-Side Version
Want to use visual hull deformation on any server without requiring the host to install the mod?
Hull Deformation — Client Side
Localization
The mod settings are translated into 14 languages:
English, Русский, Deutsch, Français, Polski, Português Brasileiro, Español, Español Latinoamericano, Suomi, Türkçe, 日本語, 한국어, 简体中文 and 繁體中文.
Requirements
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LuaCs for Barotrauma with C# scripting support.
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The mod must be enabled by the server and all connecting players.
❤️ Support Development
If you enjoy my mods and want to support future updates, fixes, and new features, you can leave a donation on Boosty.
Any amount helps me spend more time developing, maintaining, and improving my mods.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.