Project Capture Legacy - Part 4
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О материале
«Project Capture Legacy - Part 4» — материал мастерской Portal 2. Испытательные камеры для одиночного прохождения и кооператива. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
To play Project Capture maps, you need to download the following files:
(https://drive.google.com/drive/folders/1nVezVJQQLse_gIAu4iywmeIRopyjsr3W)
Installation Instructions:
[I]
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Click the Subscribe Button
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Download the custom content
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Extract the rar file and copy the "Portal2_dlc3" folder
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Go to the local files for Portal 2 **
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Open Steam.
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Find Portal 2 in the list of installed games.
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Right-click on the game and select "Properties".
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In the opened window, select the "Local files" tab. **
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Paste the "Portal2_dlc3" folder into the "Portal 2" folder
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Now you can run Portal 2 and play Project Capture maps
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Enjoy, player!
Project Capture Legacy
is not just a mappack for Portal 2. It is a journey into the past, to the times when Portal 2 was very different. It is a chance to experience F-Stop - a unique gameplay with a camera that can enlarge and shrink objects. It is an exclusive look at Project Capture - one of the most ambitious mods for Portal 2, which is now being developed. This mappack is the legacy of Project Capture, its roots and its evolution . This mappack is a legend .
If you are ready to dive into this legend, you need to know a few things:
- This is a very early version of the mod Project Capture, which is now being made. It may contain errors, flaws and unfinished elements.
- This mappack is not updated and not supported. It is provided "as is" for historical interest.
- You can play it to: ᠌ ᠌ ᠌ ᠌- Try the F-Stop mechanic yourself ᠌ ᠌ ᠌ ᠌- See how the project changed
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Today, Project Capture has evolved into the most advanced and technically complex modification ever created for Vanilla Portal 2. Running entirely without engine source code access or modified DLLs, it shatters the limits of the 2011 Source Engine. Through a custom Rust pre-compiler and VScripts pushed to their absolute limits, the modern project features dynamic Physically Based Shading (PBR), true native-resolution volumetric lighting, parallax-corrected cubemaps, and entirely custom raycasting algorithms. It achieves next-generation visuals and mechanics by exploiting engine logic and advanced mathematics, completing what was thought impossible on a closed game client.
If you want to learn more about the modern Project Capture, follow our development on these resources:
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Discord: https://discord.gg/WUgNnJcs7p
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Official Website: https://lavashik.dev/PCapture
The mappack is made by laVashik & CropFactor Team
CropFactor Team:
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Lead developer - laVashik
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Coder - laVashik
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Mapper - laVashik
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3D Modeler - Lica Lica/laVashik
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Composer - Lirika
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Sound Designer - RizGBlue
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VA Cave J. - RizGBlue
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Writer - laVashik, A Shocking Wave, ER
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Texture Artist - laVashik
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Puzzlemaker - laVashik, Dragunov37
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Helper - Electrodynamite12
Special thanks:
Juicebox, Strong Bad, glac1er, Lev1769 and you, player <3
tags: vscript, vscripts, mechanic, custom, hammer, fstop, f-stop, backstory, exposure, camera, aperture camera, portal 2 beta,pcapture
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Запустите Portal 2 и откройте испытательные камеры сообщества. Совместимость и запуск редакцией не проверены.