After Hours
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О материале
«After Hours» — материал мастерской Portal 2. Испытательные камеры для одиночного прохождения и кооператива. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
“A very simple laser-faith plate puzzle featuring Schrödinger's cubes. I actually made this one a while ago inspired by the Portal: Revolution trailer, but I've ran into some issues with my implementation of Schrödinger's cubes, which lead me to abandoning working on this chamber. After getting back to working on my BEEMod package and making some fixes to the aforementioned cubes, I figured it would be a shame to let this chamber go to waste. So I cleaned it up a bit, improved visibility there and there, and here we are!” ~ The description of the original puzzlemaker version of After Hours.
My entry for the PMaM "Aperture Abandonment" competition. A hammerization of my map "After Hours" in a variant of my P1-P2 hybrid style. Following the emergency shutdown of the central core, a test subject wanders a sector of the facility which sustained noticeable damage in the chaos that ensued after GLaDOS was put out of commission. While functional, the test chambers were cut off from the main power grid and are now running on emergency power. Though the facility feels even more abandoned and lonely that ever, it's clear that something, or someone, must be keeping it from falling apart. Whatever, or whomever they are, they have assumed GLaDOS' role after her demise, and they're not too keen on openly revealing their presence.
The map was heavily inspired by Portal Pro, particulary chamber 15, "Cage". I also took a bit of inspiration from chapter 1 of Portal: Revolution and the first map of Portal 2's cooperative campaign.
Music: Android Hell from Portal.
Unintended:
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Any sorts of glitches, speedrunning tricks, cube throwing, etc.
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Cubes randomly bouncing off the wall and landing on the grates when launched by the faith plate.
Custom assets and tools used: Custom backpanels by Allison Ghost (Valla-Chan) Expanded hazard textures by Lily_Borb and Tinnedfoil906 Hybrid-styled floor buttons by dog5987 Vactube item dropper and broken light strips models by HazelWebs Weathered white tiles and fan instances by ThatAlex14 Remade metal wall textures by distantjetlines Ported Portal RTX observation room textures by RememberCitadel Custom lightstrip instances by BurningCakeDoesAche Fancy laser ridge textures by HugoBDesigner HammerAddons by TeamSpen210 Hammer++ by ficool2
Most custom assets were taken from the Portal Mapping and Modding and (https://discord.gg/tQsn4Pm) Discord servers. Additional assets were taken from the BEEMod. Uploaded to the workshop using (https://github.com/Trico-Everfire/p2-publishing-tool).
If I forgot to credit anyone, please let me know!!
Please keep all comments in english. Let me know if you find any issues. Constructive criticism and feedback is welcome and greatly appreciated! Good luck, and have fun!
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Запустите Portal 2 и откройте испытательные камеры сообщества. Совместимость и запуск редакцией не проверены.