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Discharge

Положительные голоса96%1 052 голосов игроков
Подписчики1,2 тыс.1 165 в Steam Workshop
Размер файла145,82 МБЗагрузка через Steam
Обновление автора20 июн. 2025 г.Дата обновления материала
Discharge

Изображение 1 из 5. Материалы автора из Steam Workshop.

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О материале

«Discharge» — материал мастерской Portal 2. Испытательные камеры для одиночного прохождения и кооператива. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

(TYSM for 2nd most popular map of the week! I'm so glad everyone enjoys the map as much as I enjoyed making it!)

Difficulty: 3.5/10 - this chamber will require some clever thinking. Some things to know before solving:

  • Yellow Fizzlers, known as Matter Inquisition Fields, only fizzle objects; walking through them will not reset portals. Due to how the fizzler entity is programmed in hammer, it still blocks portal shots.

  • Bluish-Purple Fizzlers, known as Portal Condensation Grids, only fizzle portals; objects moving through them will not dissolve. They also block portal shots. I recolored the MIF texture to a blue-purple as I didn't like its particle system used in its BEEMod implementation.

  • Red Fizzlers, known as Death Fizzlers, functions as a Laser Field and a Fizzler combined into one object. Objects moving through will dissolve, portal shots will be blocked, and portals will be reset. The latter doesn't matter too much since walking through also kills the player.

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Birds call from the collapsed ceilings. The warm, late-afternoon summer breeze billows into the test chamber. The lasers even sing too!

Discharge is my best map yet, and I'm extremely proud of it. And it has the largest scope of any map I've put out up until now, with custom soundscapes, custom scripted music, special fizzler instances, and more. I also learned some cool new things in the process of making the map, such as how to use light_dynamic entities and how to use soundscripts to sync dynamic music. You can find an arranged version of this chamber's music at fifflesniffle.xyz/music

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Thank you to:

  • CallMeKitty - Kitty playtested the puzzle for me and gave me very helpful feedback. I'm very grateful for the help she's given me, as well as how much help she's offered to give me, and I'm excited to keep working with her on future projects.

  • Aztectic - Aztec made the logo for the thumbnail and it looks SO GOOD! He's such a good friend and I appreciate his help!

  • MrGermanDeutsch / Ashley Ashes - Ashley helped me fix some of the issues I had with packing the music soundscripts. I nearly cut the music from the map entirely, but she helped get me on the right track to figuring the issue out.

  • josepezdj - While I don't know Jose personally, his TWP forum post detailing how soundscripting works was IMMENSELY helpful and helped me finally figure out how to get soundscripts to work, which I have struggled with several times in the past. None of the images on the post loaded since the website they were posted on went defunct and their new site had no archive of most of them, it made figuring the packing out difficult but I was still able to figure out how to actually write the soundscript itself.

Credits: If any credits are wrong feel free to leave a comment below and let me know!

  • Valla-Chan / Allison Ghost

    1. Rusty Backpanels

    2. SSbumb Backpanels

    3. Squarebeam Edge Materials

    4. Fungus and Tendril models

    5. Indicator Shapes

  • November

    1. 64x128 Overgrown Metal Walls

    2. 32x32 Dirty White Tiles

  • Me (Fiffle__Sniffle)

    1. Extra overgrown destruction props

    2. Music

    3. Custom wind sound (taken from Splice and modified to loop by me)

    4. Colored backpanels and plastic

  • Schomanno

    1. Knickknack pack
  • Stefan Heinz

    1. Static Underground Door Model
  • Portal: Revolution

    1. Death Fizzler material
  • BEEMod

    1. Overgrown Laser Relay

    2. Custom fizzler assets (Additional credits to AxoLabs for the Portal Condensation Grid, and to FourthReaper for the Matter Inquisition Field)

    3. Dirty Scaffolding

    4. josepezdj's Overgrown Signage (Credit to josepezdj as well)

  • Portal: Revolution & P2CE

    1. Elevator Instances (Which I modified myself for my own purposes)

    2. Button Base Instances

    3. Observation Room Instances (Which I modified myself for my own purposes)

    4. Testchamber Door Frame Instances

    5. And any other instances I may have forgot

People whose homework I copied:

  • asd417 - I referenced their use of custom music in Cross to try and help with packing my own.

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Thank you for playing!

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Запустите Portal 2 и откройте испытательные камеры сообщества. Совместимость и запуск редакцией не проверены.

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