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Amphiuma Tridactylum

Положительные голоса97%2 227 голосов игроков
Подписчики1,8 тыс.1 750 в Steam Workshop
Размер файла31,49 МБЗагрузка через Steam
Обновление автора28 авг. 2025 г.Дата обновления материала
Amphiuma Tridactylum

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    Откроется страница именно этого материала.

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  2. Нажмите «Подписаться»

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О материале

«Amphiuma Tridactylum» — материал мастерской Portal 2. Испытательные камеры для одиночного прохождения и кооператива. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Amphiuma tridactylum, also known as the three-toed amphiuma, is an aquatic salamander in the family Amphiumidae. It can reach over a meter in length, and has the largest red blood cells of any recorded animal. It holds no meaningful relation to this map.


“This test was- Well still is, being re-assembled with factory-fresh pieces. I thought you might appreciate how good this place can look, when you're not tearing it apart.”

“In case you are wondering about the holes in the walls: I left them in. I figured you would enjoy at least a peek into the backstage, since you won't be going back there ever again.”

  • my attempt at writing GLaDOS-esque lines

Quick project I started as a style test, three base-game puzzles rebuilt around Schrödinger's cubes. They are one of my favorite testing elements- Even if challenging to make good use of, and I wanted to make more maps with them. Ever since the release of Nihilus however I've been almost entirely out of ideas, and also ended up getting sidetracked by other projects. So while I'm satisfied with how this turned out, it's completely not what I had in mind.

Shortly before the map's release, I recalled an idea I had at 1am on how to make Schrödinger's cubes always rotate when held (as opposed to only when emitting a laser). I decided to test it out, and surprisingly, it worked without any drawbacks. This was probably the most annoying issue with my implementation, so figuring out a fix for it was very nice. I'll hopefully push the patch to the cubes' github repo sometime soon.


Custom assets and tools used: Door frame instance by Konclan Schrödinger cube assets originally from Portal: Revolution Beta-styled catwalks by Fiffle__Sniffle

HammerAddons by TeamSpen210 Hammer++ by ficool2

Most custom assets were taken from the Portal Mapping and Modding and (https://discord.gg/tQsn4Pm) Discord servers. Additional assets were taken from the BEEMod. Uploaded to the workshop using (https://github.com/Trico-Everfire/p2-publishing-tool).

If I forgot to credit anyone, please let me know!!

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Запустите Portal 2 и откройте испытательные камеры сообщества. Совместимость и запуск редакцией не проверены.

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