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Classic - An Original Portal map

Положительные голоса90%752 голосов игроков
Подписчики773773 в Steam Workshop
Размер файла15,64 МБЗагрузка через Steam
Обновление автора7 мая 2015 г.Дата обновления материала
Classic - An Original Portal map

Изображение 1 из 4. Материалы автора из Steam Workshop.

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О материале

«Classic - An Original Portal map» — материал мастерской Portal 2. Испытательные камеры для одиночного прохождения и кооператива. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Back in the old times...

== Frequently Asked Questions ==

Q) How did you make this? A) This map is this time, created with pure Hammer, with some help from other instances (collapsed). This map is published using p2map_publish.exe found on the exedir's bin.

Q) How did you get the indicator lights from the original? A) Thankfully I've purchased the Orange Box bundle, which came with the original Portal. We simply extract it to Portal 2, and packed it into this map.

Q) What is that energy ball thingy? A) That is the High Energy Pellet (HEP). Usually you don't get killed with this pellet (in Half-Life 2) however since you don't have the HEV suit, you can get instantly killed with this if you're not careful. If this information have not helped you, then too bad ;)

Q) How did you get that type of cube? A) That is actually the prop_physics entity with an original cube applied. We also added a trigger on a button that makes it so a cube presses on a button, thus substituting the Portal 2 cube with this one. If you apparently fizzle it, it sends a signal that the box dropper should dispense a new cube (via an env_entity_maker and point_template)

Q) Is this playable on the original Portal? A) No. The map we've created has a BSP version of 21. Portal maps have a BSP version of 20. Unfortunately, they're not backwards compatible with each other; for example you cannot play a Portal map in Portal 2, and vice versa.

Q) This is so easy! Why is that?? A) Remember, making tests is not all about making it hard. If you make it hard and long, it'll become tedious and players might not like it. This can be short, but at least we made a puzzle on pellets.

Q) Make another one plz! :)) A) I might, as long as if we had time and had thought of a design. Most importantly, we'll see about that.

Q) Can you change the portal gun sounds? (requested in comments) A) Unfortunately I can't; the gun sounds are built in into the game itself, not the map. Valve also changed the portal gun so it's a hitscan; compared to the projectile in the original portal. Hitscan are a type of projectile that has infinite velocity; this means that every time you fire a Portal gun, it instantly opens a portal, compared into an original that takes seconds to open a portal (firing into portalable surface that are really far away are prime examples)

There's also a secret radio somewhere in this map! See if you can find it (and reach it) :-)

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Запустите Portal 2 и откройте испытательные камеры сообщества. Совместимость и запуск редакцией не проверены.

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