Classic 4: Platform to Platform - An Original Portal map
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О материале
«Classic 4: Platform to Platform - An Original Portal map» — материал мастерской Portal 2. Испытательные камеры для одиночного прохождения и кооператива. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
This next test involves the Aperture Science Unstationary Scaffold, remember? I'm pretty sure you've already know what these do. And also, please remember this; green high energy pellets lasts indefinitely, as long as the button is pressed hard and down.
== Frequently Asked Questions ==
Q) How did you make this? A) The map is created using the Hammer World Editor by Valve. You can use it by downloading the "Portal 2 Authoring Tools - Beta" in the tools section. It's free to use if you're just wondering. You need to have some experience with Hammer first, or else you won't get popular just like me. To get started, go to developer.valvesoftware.com and start Hammer-ing!
Q) How did you get the indicator lights from the original? A) I've already purchased the Orange Box bundle, which came with the original Portal. We simply extract it to Portal 2, and packed it into this map.
Q) What is that energy ball thingy? A) That is the High Energy Pellet (HEP). Usually you don't get killed with this pellet (in Half-Life 2) however since you don't have the HEV suit, you can get instantly killed with this if you're not careful. If this information have not helped you, then too bad ;)
Q) Is this playable on the original Portal? A) No. The map we've created has a BSP version of 21. Portal maps have a BSP version of 20. Unfortunately, they're not backwards compatible with each other; for example you cannot play a Portal map in Portal 2, and vice versa.
Q) How did you get that goo thingy? A) That is how Portal test chambers looks like. We added a water_mist particle_system over them, because that's how they look in Portal again.
Q) How did you make the green pellets deploy, and explode when unpressed? A) This is possible, however the pellets must be named so we can explode it when you depress the button. This also appears in Rexaura, a Portal mod. There's a little glitch where green pellets can somehow survive when you press the button. In this map, we use a filter_multi entity so it cannot trigger the namer triggers again once it's named.
Please check out the change notes for any updates! :)
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Запустите Portal 2 и откройте испытательные камеры сообщества. Совместимость и запуск редакцией не проверены.