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Aperture in Decades

Положительные голоса81%331 голосов игроков
Подписчики801801 в Steam Workshop
Размер файла47,92 МБЗагрузка через Steam
Обновление автора7 окт. 2016 г.Дата обновления материала
Aperture in Decades

Изображение 1 из 9. Материалы автора из Steam Workshop.

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О материале

«Aperture in Decades» — материал мастерской Portal 2. Испытательные камеры для одиночного прохождения и кооператива. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Hi. Here some very important advices before you play and jugde my map:

It's my first ever map on hammer. Any bugs, please report.

Special thanks to club for beta tester and especially Rolex. If wasn't him, I would never do this map. Never ever. Thanks.

**

BUGS ALREADY KNOW:

**

  • Autosave manually = weird audio dialogues. DO NOT MAKE SAVESTATES!;
  • Some props and instances are dark, I did everything to make it normal, but I coudn't.

**

ADVICES:

**

  • The map does not have autosaves.

  • Map is not optimized. I didn't do nodraw in everything, because I did this before and hammer refuse to compiling the map.

  • I put VVIS in fast rendering because even func_detail in most of the walls, took almost 3 hours to render, then I got an error VRAD.exe stopped working. Frustrating, isn't it? Remember: the map is HUGE. I made this map to gain experience in Hammer, making most of the themes and decades, with easy puzzles. My focus this time is DESIGN, not puzzles itself.

  • You need at least know the history of Aperture Science. You need to know that robots was constructed in 80' and in 90' the scientists was almost finishing GlaDOS. And the 90' chamber is know as Art Therapy on CO-OP too. https://developer.valvesoftware.com/wiki/Art_Therapy_(Portal_2)

  • Do not even think about noclipping, because you will crap the sound of the musics and dialogues.

The 40 Decade

Cave founded Aperture Fixtures, an empire that sold shower curtain to soldiers from WW2. He becomes bilionaire making that and bought an giant salt mine with 9 shafts with 5km depth.

The 50 Decade

The 50 decade have antiques objects and no computers/HDs. The chambers are usually made by wood. This time, Cave was bilionaire and tested astronauts, olympians and was heroes from the WW2, using the new portal technology.

The 60 Decade

This decade wasn't present in the game, but some rooms with cave talking in a little speaker can make an idea of how was this decade. This time, a lot of dangeours tests was made, and a lot of tests subject died. Cave tried to hide this event, but was inevitable. That's why a lot of chambers on this decade was discontinued/sealed off. Some blue wood walls was added too.

The 70 decade

The price that Cave will pay after the events of 60' decade is in this 70' decade. He's bankrupted and more than that, Black Mesa probably stole the portal technology of Aperture, somehow. Probably because of some homeless people that knew the secrets of the place. This decade they tested homeless people for $60. Some extra wood walls was added too, and blue concrete walls mixed with wood. The signage now is almost like the modern signages, and they started to use computers and giant HDs.

The 80 decade

Cave bought $70 million of lunar rocks. He discovered that rocks can be a great portal conducter. He was poisioned with experiments on lunar rocks and died after that. This time, they created the conversion gel, used in all modern chambers of the facility to create portalable surface walls. https://www.youtube.com/watch?v=GtAwo4EsFbw They started to use concrete black walls/floor to replace some woods, and almost all the things are modern now, like turrets, cubes, buttons cubes (as you can see in this 80' poster http://www.themarysue.com/wp-content/uploads/2011/04/asposter_robotsdontsleep.png) and blue indicator lines (instead of neon). In this decade, they invested heavily on robots to substitute humans, and in a while, they used the employees of Aperture to test. The logo is modern now, and computers are modern too.

The 90' decade (Art Therapy)

This theme is seen only in the 'Peer Review' co-op DLC. It appears to be set after Old Aperture, but before the modern facility. Tests take place in large, open areas, which are almost like resevoirs. The test chamber itself is unfinished, and there are many gaps in the roof and walls. Because this theme appears to take place just after the Old Aperture area, gels with antique tubes are used in almost every test. Toxic water is the main hazard, however it can be a bottomless pit, with cliff faces around the sides. In the outside of the art therapy chambers, in the floor you can see the same concrete used on the unique 80' chamber on the original game. https://developer.valvesoftware.com/w/images/2/25/Art-therapy-example01.jpg Some stadium lights was used too, just like the old aperture, along with antique tubes and exposed areas. Here they activated GlaDOS for the first time. Cave Johnson is dead now and probably Caroline died after the brain mapping.

The 2000 decade

Is unknown when the scientists died by neurotoxin, but probably arround 2000/2010. Combines invasion was arround 2000 too. Portal 1 events was in 2000 decade. That's why you saw a Portal 1 wall on the last chamber. This decade you can see in almost all chapters from Portal 1 and 2. Computers are now slim, with LED slim monitors. On this map, only can be seen in Observation Room of the last test.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Запустите Portal 2 и откройте испытательные камеры сообщества. Совместимость и запуск редакцией не проверены.

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