ScoutzKnivez Pure
О карте
«ScoutzKnivez Pure» — карта Counter-Strike 2 из Steam Workshop. Размер файла в Мастерской — 39 МБ. Теги автора: Classic, Deathmatch, Custom, Wingman. Для установки откройте оригинал в Steam и подпишитесь на карту. Совместимость с текущей версией игры редакцией не проверена.
Описание автора
Here's a recommended server configuration to play the map:
sv_gravity 240 sv_airaccelerate 500 sv_accelerate 5.5 sv_friction 5 sv_stopspeed 80 sv_accelerate_use_weapon_speed 0 sv_staminalandcost 0 sv_staminajumpcost 0 sv_staminamax 0 sv_falldamage_scale 0 sv_air_max_wishspeed 30 sv_maxvelocity 340 weapon_air_spread_scale 0
Facultative ones:
sv_autobunnyhopping 1 sv_enablebunnyhopping 1
Configuration Explanation :
sv_gravity: Sets pull to ground force (lower = less). sv_airaccelerate: Defines the amount of directional velocity added to the player's input direction when accelerating while airborne (accelerating in the air happens when changing direction in source engine (this is the secret to gaining speed while bhoping)), this makes you able to air strafe (one of the gem behind surf, sky, sk movement techniques and more). sv_accelerate: Same as airacceleration but on the ground (accelerating on the ground happens whenever a player press a movement key, the big takeover is that ground movement speed has an unmodifiable upper limit in source engine, you will need to use SourceMod serverside to modify internal values inaccessible by console variables), depending on how fast you like ground strafing you can make it higher. sv_friction: Defines velocity loss per unit of time while touching ground, is linked to speed loss while bouncing (speed accumulation is the key to sk movement). sv_stopspeed:This is arguably a very important value but you have to scale it accordignly, it defines under what speed threshold the player speed instantly drops to 0 (the lower, the more you are gonna slide after friction starts dropping your speed, spread inaccuracy being partly based on movement speed, having a value that makes your speed drop to 0 instantly after a side step makes you able to shoot precisely faster after doing a strafe). sv_accelerate_use_weapon_speed: Defines if held weapon should impact your acceleration. sv_staminalandcost: Defines the ratio by which your velocity is substracted by itself when landing. sv_staminajumpcost: Defines the ratio by which your velocity is substracted by itself when jumping. sv_staminamax: Defines the max velocity penalty a player can receive (setting 0 effectively avoids any velocity penalties linked to sv_stamina prefixed commands). sv_falldamage_scale: Removes fall damage (sv_gravity already removes it). sv_air_max_wishspeed: Defines how much of your actual velocity is going to transfer to your new direction when changing movement direction while airborne. sv_maxvelocity: Defines the maximum velocity for every objects in the game world (including players). sv_autobunnyhopping: Makes you tick-precise autojump if you keep jump key pressed. sv_enablebunnyhopping: This is very important if you want to be able to accumulate speed in the air while bouncing (in fact this command was added to csgo in 2016 after they nerfed Bhoping, by default since then, when landing after a jump, your speed is clamped to 110% of the max running speed, setting the value to 1 reverts this behavior). weapon_air_spread_scale: Defines the inaccuracy percentage while airborne (0: none, 1: full inaccuracy).
Как установить и запустить
Откройте страницу карты в Steam Workshop и нажмите «Подписаться». Дождитесь окончания загрузки в Steam. Запустите Counter-Strike 2, откройте «Играть» и раздел карт Мастерской, затем выберите карту. Если карта не появилась, перезапустите игру после завершения загрузки. Доступность конкретной карты зависит от её совместимости с текущей версией CS2.