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Junction

Положительные голоса97%723 голосов игроков
Подписчики13,8 тыс.13 799 в Steam Workshop
Размер файла550,6 МБЗагрузка через Steam
Обновлена автором8 июл. 2024 г.Дата обновления карты
Junction

Изображение 1 из 16. Материалы автора из Steam Workshop.

О карте

«Junction» — карта Counter-Strike 2 из Steam Workshop. Размер файла в Мастерской — 550,6 МБ. Теги автора: Classic, Deathmatch, Custom. Для установки откройте оригинал в Steam и подпишитесь на карту. Совместимость с текущей версией игры редакцией не проверена.

Описание автора

Junction Source 2

Original map by Sean "Heyo" Cutino Source 2 port by LED

  • Experience one of TF2's classic maps in Source 2 with this comprehensive port! *

Release Changelog

** Materials **

  • Added roughness maps

  • Added metallic value to select materials

  • Added surface properties

  • Adjusted UV coordinates

  • Recreated glass materials

  • Replaced ssbump with normal maps

  • Inverted legacy normal maps

  • Converted material proxies to dynamic expressions

  • Softened normals on curved walls

** Props **

  • Fixed floating props

  • Added physics properties to select props throughout the map

  • Resupply cabinets now animate more realistically

  • Objective signs now correctly display "CAPTURE POINT"

** Lights **

  • Added/removed various lights

  • Adjusted brightness of select lights

  • Changed color mode for most lights to color temperature between 4500 and 6000K

  • Replaced all lights throughout the map with light_spot, light_omni2, and light_barn entities

** Logic **

  • Fixed spawn doors closing on players

  • Added logic_timer that unlocks/opens Blu doors after 22 seconds

  • Added control point capture functionality. A and B must be captured prior to C

** Sound **

  • Created multiple parent soundscapes for different parts of the map with children

  • Adjusted falloff of all sounds using distance_volume_mapping_curve

  • Included/excluded specific sounds from some soundscapes

** Post-Processing **

  • Added post-processing filter to the map that increases the base contrast, adds orange tint, and adds bloom

** Misc **

  • Fixed brushwork on metal frame between B and C

  • Fixed inverted arrow decals

  • Fixed transparency issue on “CAUTION” decal by B

  • Fixed missing collision on computers in Blu lobby

  • Fixed missing propane tank in Blu lobby

  • Fixed missing texture on a cardboard box

  • Fixed instances where triangulated meshes from the porter were creating light/reflection seams

  • Added lightmap player space meshes

  • Added env_combined_light_probe_volume entities

  • Added metal floor plates between cubemaps

  • Added clip brushes to all stairs

  • Added VPhysics to dolly in front of A

  • Added/turned on some sirens

  • Removed metal grate overlay on concrete wall

  • Excluded windows from contributing to vis

  • Created self-illumination map for siren

  • Adjusted position of several metal vents

  • Adjusted position of wall props

  • Changed A stairs to metal

  • Changed mid stairs to metal

  • Replaced nodraw with blocklight where necessary

  • Replaced concrete floor texture in select areas

  • Replaced floating metal with light panel outside of Blu lobby toward A

  • Rotated barrels outside of B

  • Realigned pipes/cables

  • Moved light switch in Blu lobby toward A

  • Lowered the floor slightly in the room across from Blu spawn

Notes

In the latest patch, I've added ** deathmatch and defuse modes. **

Оригинал в Steam Workshop

Как установить и запустить

Откройте страницу карты в Steam Workshop и нажмите «Подписаться». Дождитесь окончания загрузки в Steam. Запустите Counter-Strike 2, откройте «Играть» и раздел карт Мастерской, затем выберите карту. Если карта не появилась, перезапустите игру после завершения загрузки. Доступность конкретной карты зависит от её совместимости с текущей версией CS2.

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