Junction
О карте
«Junction» — карта Counter-Strike 2 из Steam Workshop. Размер файла в Мастерской — 550,6 МБ. Теги автора: Classic, Deathmatch, Custom. Для установки откройте оригинал в Steam и подпишитесь на карту. Совместимость с текущей версией игры редакцией не проверена.
Описание автора
Junction Source 2
Original map by Sean "Heyo" Cutino Source 2 port by LED
- Experience one of TF2's classic maps in Source 2 with this comprehensive port! *
Release Changelog
** Materials **
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Added roughness maps
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Added metallic value to select materials
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Added surface properties
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Adjusted UV coordinates
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Recreated glass materials
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Replaced ssbump with normal maps
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Inverted legacy normal maps
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Converted material proxies to dynamic expressions
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Softened normals on curved walls
** Props **
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Fixed floating props
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Added physics properties to select props throughout the map
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Resupply cabinets now animate more realistically
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Objective signs now correctly display "CAPTURE POINT"
** Lights **
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Added/removed various lights
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Adjusted brightness of select lights
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Changed color mode for most lights to color temperature between 4500 and 6000K
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Replaced all lights throughout the map with light_spot, light_omni2, and light_barn entities
** Logic **
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Fixed spawn doors closing on players
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Added logic_timer that unlocks/opens Blu doors after 22 seconds
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Added control point capture functionality. A and B must be captured prior to C
** Sound **
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Created multiple parent soundscapes for different parts of the map with children
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Adjusted falloff of all sounds using distance_volume_mapping_curve
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Included/excluded specific sounds from some soundscapes
** Post-Processing **
- Added post-processing filter to the map that increases the base contrast, adds orange tint, and adds bloom
** Misc **
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Fixed brushwork on metal frame between B and C
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Fixed inverted arrow decals
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Fixed transparency issue on “CAUTION” decal by B
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Fixed missing collision on computers in Blu lobby
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Fixed missing propane tank in Blu lobby
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Fixed missing texture on a cardboard box
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Fixed instances where triangulated meshes from the porter were creating light/reflection seams
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Added lightmap player space meshes
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Added env_combined_light_probe_volume entities
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Added metal floor plates between cubemaps
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Added clip brushes to all stairs
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Added VPhysics to dolly in front of A
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Added/turned on some sirens
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Removed metal grate overlay on concrete wall
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Excluded windows from contributing to vis
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Created self-illumination map for siren
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Adjusted position of several metal vents
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Adjusted position of wall props
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Changed A stairs to metal
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Changed mid stairs to metal
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Replaced nodraw with blocklight where necessary
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Replaced concrete floor texture in select areas
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Replaced floating metal with light panel outside of Blu lobby toward A
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Rotated barrels outside of B
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Realigned pipes/cables
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Moved light switch in Blu lobby toward A
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Lowered the floor slightly in the room across from Blu spawn
Notes
In the latest patch, I've added ** deathmatch and defuse modes. **
Как установить и запустить
Откройте страницу карты в Steam Workshop и нажмите «Подписаться». Дождитесь окончания загрузки в Steam. Запустите Counter-Strike 2, откройте «Играть» и раздел карт Мастерской, затем выберите карту. Если карта не появилась, перезапустите игру после завершения загрузки. Доступность конкретной карты зависит от её совместимости с текущей версией CS2.