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De_C17

Положительные голоса95%38 голосов игроков
Подписчики748748 в Steam Workshop
Размер файла1,19 ГБЗагрузка через Steam
Обновлена автором18 сент. 2024 г.Дата обновления карты
De_C17

Изображение 1 из 10. Материалы автора из Steam Workshop.

О карте

«De_C17» — карта Counter-Strike 2 из Steam Workshop. Размер файла в Мастерской — 1 218,8 МБ. Теги автора: Classic. Для установки откройте оригинал в Steam и подпишитесь на карту. Совместимость с текущей версией игры редакцией не проверена.

Описание автора

Hello all! I would like to introduce this work in progress map that is set in the Half Life universe.

For this map you are playing as Combine Defending sites, or you are the Resistance attacking a Combine outpost try to take back City 17. This takes place during the Half-Life 2 timeline when the Resistance is rising up and taking parts of the city back. 

Audio

Combine Radio Chatter

Combine does feature radio chatter if you are set on the default CT skin, it's still early but call out, throwing out grenades, Reaction to enemies all have VO lines for combine

Combine Overwatch

When bomb is planted in one of the sites Alarms will sound off along with over watch VOs over the speaker

https://www.youtube.com/watch?v=QdfJEwQM6NM

Level Mechanics

Combine Confiscation Fields

On the map players will find four Combine Confiscation Fields, Players will have to interact with a button to turn them on. Once the button is pressed it will stay on for the rest of the round and will reset start of the next round additionally, only 2 of the 4 Confiscation fields can be turned on during a round.

The goals around the Confiscation fields are to feel like a gameplay hook rather than a gimmick, Players have to be clever how they interact with these to give meaningful depth. in short think of this as a in map utility

 

Panels will show how many charges are left and which confiscation field is active. Players can interact with the button below to get a updated status of the confiscation fields.

Gameplay Goals for Confiscation Fields

Goals for this is to reward players on being smart how they use these fences, do lock down a route? Do you leave the fence off and go hunt in risking Resistance using them if the hunt fails? Do you allow you friends to go through and shut the door behind them? 

A Counter to the fence is to buddy jump over the fence, another counter I wanted to put in is to use a taser to temporarily disable the fence for a few seconds, unfortunately, the latest tuning of the taser does not have any penetration so it cannot interact with objects in the game now. 

Shadows

 

There will be selected lights that will cast shadows which is self-explanatory, but for one part of the map will have tarps draped over chain link fences, when casting a shadow onto these Tarps players on the back side will be able to see the shadow.

What's fun about this if I decide to shoot the person, I will have to understand where the light source and adjust where to shoot the player

Counters to this, players are able to throw a smoke grenade down to block the light.

Time of Day

While this map is a nighttime map keep in mind combine will be White to combat hard to see areas, gameplay take priority during the art phase of the map.

One of the main goals I had for this project was to make a fun and engaging competitive level, while exploring something new for Counter Strike that isn’t invasive to the current gameplay. Hopefully the level mechanics that reward players for being creative and creating depth for within the map re-playability 

Level Layout

Note: While this level has extra routes to a site keep in mind players will be able to use confiscation fields to help manage Lanes.

Fly Through of the map

Flying through of the map also will show off the work of @bman the audio Wizard!

https://www.youtube.com/watch?v=I8ylW-k8pEs  

Known Issues

  • Map you are able to break out of, rough pass of player clipping so please have dev googles on while playing.

  • If you Join mid round during warmup as a CT, combine model can break, this will not happen during a real game.

  • Intro, character select, outro will not show combine models.

  • ]Sky Box has not been set up yet, vis pop ins happen in the sky box on a certain area, no vis issues in the play space.

  • Audio will make a terrible scratch sound on the start of each round (I am so sorry) this is something we are currently working on getting a fix.

  • Players can get stuck inside of a Confiscation Field when turned on. exiting the prototype phase this will be polished to not happen.

  • Combine head will not look down sights of weapons properly.

Note:  If anyone plays the map and wants to share their experience, I would love to hear it!

 

Special Thanks @Broken @Chief @Froddoyo MankinJarlkin @Gulfbones @ORB-NRG Smokey H8yse Blue Heaven @Saulc @SmurftYours Trignate @ShmeeGrim iFrostyRIP @Gunnar Kafel Bozo @AlphaOwl Certified Champ TheSlammerss

Thank you everyone for your input and feedback!

@JimWood Thanks for being the Radgen wizard

@Chimonahehe and thank you for all the hehes

If I didnt list anyone on here please let me know!!!

Оригинал в Steam Workshop

Как установить и запустить

Откройте страницу карты в Steam Workshop и нажмите «Подписаться». Дождитесь окончания загрузки в Steam. Запустите Counter-Strike 2, откройте «Играть» и раздел карт Мастерской, затем выберите карту. Если карта не появилась, перезапустите игру после завершения загрузки. Доступность конкретной карты зависит от её совместимости с текущей версией CS2.

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