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de_inferno_go - a CS2 Port of the last CSGO Inferno release

Положительные голоса95%131 голосов игроков
Подписчики13,8 тыс.13 803 в Steam Workshop
Размер файла722,5 МБЗагрузка через Steam
Обновлена автором23 июл. 2026 г.Дата обновления карты
de_inferno_go - a CS2 Port of the last CSGO Inferno release

Изображение 1 из 12. Материалы автора из Steam Workshop.

О карте

«de_inferno_go - a CS2 Port of the last CSGO Inferno release» — карта Counter-Strike 2 из Steam Workshop. Размер файла в Мастерской — 722,5 МБ. Теги автора: Classic, Deathmatch, Wingman, Custom. Для установки откройте оригинал в Steam и подпишитесь на карту. Совместимость с текущей версией игры редакцией не проверена.

Описание автора

Based off of the last Inferno available in CSGO (June 15, 2022).

Check out a comparison here: https://youtu.be/V7I9Q0x0spc

Small tweaks that worth mentioning:

  • Pet population increased from 8 to 12 (Chickens)
  • Original flower pots had to go, I couldn't figure it out how to rotate them properly (Looked fine in Hammer; it was always rotated ingame). Replaced with the ones commonly found in CS2.
  • Completely remade the fountain water texture on B.
  • Bomb radius has been reduced to 500, so saving in Pit after plant is still a viable option for the Ts.
  • Replaced water texture outside T-Spawn.
  • Replaced windows on Second mid and A Apps to S2 windows.
  • Easter eggs

Missing features that I must mention:

  • Tic tac toe on T spawn does not work due to coding issues. The game uses lua as a scripting language since CS2 instead of the original nut script.
  • There are no fish in the fountain on B that you can unalive.

Todo:

  • Reduce general filesize.
  • Fix fountain fish.
  • Fix tic tac toe.

Shoutouts I feel like I should mention:

Shoutout to Eagle One Development Team Discord server. They are all amazing fellas.^^ https://discord.gg/MCN6v7zhhz

Shoutout to Eagle One Development Team YouTube Channel for their amazing tutorial series about mapping with lovely hosts (ChimonaHehe, Beaumancer). https://www.youtube.com/@eagleonedevelopmentteam849

Shoutout to denhet for showing me how to use the map packer.:D Go check out his Steam Workshop. I'm pretty sure you would find something interesting there.:D https://steamcommunity.com/id/denhetik

Shoutout to Sid for showing a huge part of the porting process. https://www.youtube.com/watch?v=_CXtk1it8aw

Some numbers about me/the first version of this port:

  • At least 73 hours spent in CSGO SDK just because of this map.
  • 260-ish hours in CS2 Hammer spent.
  • 150+ times i pressed F9 and compiled a map to see it, how it feels, how it looks ingame.
  • The sound system have been made under 12 hours, thanks to the detailed video series called Counter Strike 2 Audio Academy on Eagle One YouTube Channel
  • 4 to 16 hours spent almost daily to fix issues.
  • I started this map porting on 5th of June. It has almost been a month.

Don't forget to rate my work and leave a review in the comments section.:) If you find any bugs or issues worth mentioning, add me on Steam, so I can investigate.

I wish you many-many dosia nades in Pit.:D

Оригинал в Steam Workshop

Как установить и запустить

Откройте страницу карты в Steam Workshop и нажмите «Подписаться». Дождитесь окончания загрузки в Steam. Запустите Counter-Strike 2, откройте «Играть» и раздел карт Мастерской, затем выберите карту. Если карта не появилась, перезапустите игру после завершения загрузки. Доступность конкретной карты зависит от её совместимости с текущей версией CS2.

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