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CST Labs (BETA12) | Training map (AIM/BOTS/BALLS/JUMPS)

Положительные голоса98%6 537 голосов игроков
Подписчики329,4 тыс.329 437 в Steam Workshop
Размер файла59,8 МБЗагрузка через Steam
Обновлена автором13 сент. 2026 г.Дата обновления карты
CST Labs  (BETA12) | Training map (AIM/BOTS/BALLS/JUMPS)

Изображение 1 из 7. Материалы автора из Steam Workshop.

О карте

«CST Labs (BETA12) | Training map (AIM/BOTS/BALLS/JUMPS)» — карта Counter-Strike 2 из Steam Workshop. Размер файла в Мастерской — 59,8 МБ. Теги автора: Custom, CST Labs. Для установки откройте оригинал в Steam и подпишитесь на карту. Совместимость с текущей версией игры редакцией не проверена.

Описание автора

Complete Skill Training Labs

All-in-one training lab for CS2. Practice reaction time with target balls, master longjump mechanics with real-time strafe analytics, and sharpen your aim against configurable bots. Each mode features adaptive difficulty, challenge scoring, and detailed performance stats.

🎯 Reaction Training — Balls

Shoot color-coded targets that spawn around you. Three modes: free practice, timed challenge with adaptive difficulty, and focus mode with decoy balls. Tracks reaction time, accuracy, and EMA stats.

🏃 LongJump Training — Jump

Vanilla KZ-style longjump practice with full strafe analytics: sync%, bad angles, overlap, dead air, per-strafe breakdown, air path deviation. Auto-moving landing platform.

🤖 Combat Training — Bots

Fight bots with configurable movement (sync/random), speed, crouch, freeze, rotation, and rush mode. Timed challenge with dynamic bot quota that scales with your performance. Detailed scoring with hit distribution and kill timeline.

Bot movement is custom-simulated using Source Engine physics — friction, acceleration, and deceleration are calculated every tick to replicate real player movement. Bots slow down on bullet impact and gradually recover speed, just like a real opponent would. This level of fidelity is unique to this map and makes training transfer directly to real matches.

Features

  • Persistent saves — best scores and settings preserved across sessions

  • Auto-save on room change

  • Debug mode for detailed performance logs

  • HUD message system with multiple display modes

  • Optimized with reflectivity dev textures throughout — minimal FPS impact, maximum training focus

Thanks

  • Ansimist — made the ball model that cracks apart. Sat on the shelf for 2 years waiting for its moment.

  • juice — huge help with KZ ideas and bot movement.

  • nofear — tons of ideas.

  • kny — made the bigger icons.

  • Alpham1n — frequent testing and feedback.

  • AIR — helped with design and UI.

  • Expert — helped with design and important details for players who actually come to practice.

  • Kurgut — helped with KZ and gave really solid advice.

Community

Have feedback or found an issue? Join the discussion:

Feedback & Balance

Difficulty is tuned for a wide skill range, but we want your input. If scoring feels too easy or too hard — use !debug in-game to enable detailed performance logs and share your results in the workshop comments. This helps us fine-tune the difficulty curves for all skill levels.

A personal project

This map started as an idea two years ago — a training tool I wanted to build but never had the time for. I finally made it happen. Every system here was designed the way I personally wanted to train: precise bot behavior, real strafe analytics, adaptive difficulty that actually responds to your skill level. I hope it helps your game as much as building it helped mine.

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Оригинал в Steam Workshop

Как установить и запустить

Откройте страницу карты в Steam Workshop и нажмите «Подписаться». Дождитесь окончания загрузки в Steam. Запустите Counter-Strike 2, откройте «Играть» и раздел карт Мастерской, затем выберите карту. Если карта не появилась, перезапустите игру после завершения загрузки. Доступность конкретной карты зависит от её совместимости с текущей версией CS2.

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