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Bhop

Bhop Script for Mappers

Положительные голоса100%1 голосов игроков
Подписчики4242 в Steam Workshop
Размер файла5,5 МБЗагрузка через Steam
Обновлена автором14 сент. 2026 г.Дата обновления карты
Bhop Script for Mappers

Изображение 1 из 6. Материалы автора из Steam Workshop.

О карте

«Bhop Script for Mappers» — карта Counter-Strike 2 из Steam Workshop. Размер файла в Мастерской — 5,5 МБ. Теги автора: Custom. Для установки откройте оригинал в Steam и подпишитесь на карту. Совместимость с текущей версией игры редакцией не проверена.

Описание автора

Description

A map that includes most of the features used in bhop maps and demonstrates how to implement them. Created by tehlikeli91 for mappers.

Want to inspect the map yourself? Download the addon.

Script Setup

  • Download the script here: bhop_script

  • Place it inside game/csgo_addons/your addon name/scripts

  • Add a point_script entity to your map, set its "cs_script" field to "bhop_script".

  • Add an empty logic_case entity to your map named "script_bhop" and done.

Features

  • Teleport example: OnWhatever > script_bhop > InValue > teleport stage1 Here "stage1" is the name of the entity you want the player teleported to.

  • Landmark teleport example: OnWhatever > script_bhop > InValue > teleport stage1 land1 Same as above, but "land1" is a landmark entity. The player's offset and view angle relative to "land1" are preserved and re-applied relative to "stage1".

  • Boost example: OnWhatever > script_bhop > InValue > boost 0 0 500 Adds the given (x y z) vector to the player's current velocity.

  • Boost local example: OnWhatever > script_bhop > InValue > boostlocal 500 0 200 Adds the given (forward, right, up) vector relative to the player's current view direction instead of world axes.

  • Boost velocity example: OnWhatever > script_bhop > InValue > boostvel 500 0 200 Same as boostlocal, but the forward/right direction is taken from the player's current horizontal velocity direction instead of their view direction. The z value is always pure vertical speed.

  • Gravity example: OnWhatever > script_bhop > InValue > gravity 0.5 Makes gravity feel like it's scaled by the given factor for that specific player.

  • Give example: OnWhatever > script_bhop > InValue > give weapon_glock Gives the player the specified weapon by its classname.

  • Strip example: OnWhatever > script_bhop > InValue > strip Removes all weapons from the player.

How to set-up bhop blocks

  • Add a trigger_multiple to the desired area, and name it "bhop_block".

  • The script automatically fires "OnUser1" on this trigger when a player stays inside it and stays touching the ground for 0.2 seconds.

  • Go to the trigger's Outputs tab and hook up "OnUser1" to call the script, for example:

  • OnUser1 > script_bhop > InValue > teleport stage1

How to set-up max jump zones

  • Add a trigger_multiple to the desired area named "bhop_maxjump_", where is the number of jumps allowed inside the zone.

  • Go to the trigger's Outputs tab and hook up "OnUser1" to call the script, for example:

  • OnUser1 > script_bhop > InValue > teleport stage1

How to set-up single bhop blocks

  • Add a trigger_multiple to the single blocks named "bhop_single"

  • Go to the trigger's Outputs tab and hook up the "OnUser1" to call the script, for example:

  • OnUser1 > script_bhop > InValue > teleport stage1

How to set-up single multi bhop blocks

  • Add a trigger_multiple to the desired area named "bhop_single_multi"

  • Go to the trigger's Outputs tab and hook up the "OnUser1" to call the script, for example:

  • OnUser1 > script_bhop > InValue > teleport stage1

Оригинал в Steam Workshop

Как установить и запустить

Откройте страницу карты в Steam Workshop и нажмите «Подписаться». Дождитесь окончания загрузки в Steam. Запустите Counter-Strike 2, откройте «Играть» и раздел карт Мастерской, затем выберите карту. Если карта не появилась, перезапустите игру после завершения загрузки. Доступность конкретной карты зависит от её совместимости с текущей версией CS2.

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