PG Aim - Procedural Aim Corridors
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О материале
«PG Aim - Procedural Aim Corridors» — карта Counter-Strike 2 из Steam Workshop. Размер файла в Мастерской — 125,2 МБ. Теги автора: Custom. Для установки откройте оригинал в Steam и подпишитесь на карту. Совместимость с текущей версией игры редакцией не проверена.
Описание автора
PG Aim — Procedural Aim Corridors
Every run is a brand new corridor. Hidden bots wait behind cover, peek, strafe, jump, rush you with shotguns and throw flashes. No two runs are the same, so you train your reactions instead of memorising spawns.
CS2 port of the CS:GO map "Procedurally Generated Training Map" by SCOPE.GG. All credit for the original concept and design goes to them.
How it works
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Pick your settings in the lobby, then start a run
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A corridor is generated from random modules, with bots placed ahead of you out of sight
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Clear every bot — the exit only opens once they are all down
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Get scored on kills, speed and how hard your settings are, and try to beat your top 5
Features
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Procedural corridors — new layout every run, or replay one with a fixed seed
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Varied modules — open plaza, balconies with bots shooting down, long alley, chicane, pillar hall and stairs, mixed into the classic corridors
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Modern lobby — an octagonal training hub with every setting on its own wall, all guns hung on a gun wall, and a Nuke-style airlock and exit
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Smart bots — they only step out when you can see past their cover, gun already drawn and turning on you
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Real peeks — wide swings, shoulder baits, jiggle peeks, angle holds and delayed peeks, with a dead stop before they shoot
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Bots that react — they fall back to cover when hit and repeek, punish your reloads, and come out when a teammate dies
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Rats — shotgun rushers that follow the corridor to reach you
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Flashes, jumps, strafes — each behaviour can be toggled
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4 bot difficulties built on Valve's CS2 bot profiles: human aim with overshoot, recoil control and crouch sprays
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Adaptive bots (optional, lobby toggle or !adaptive) — clean runs make them sharper, deaths calm them down
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On-screen HUD — points, bots left, time and accuracy
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Speed bonus and top 5 highscores per difficulty, saved between sessions
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Gun wall — shoot a weapon on the wall to play with it
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Presets — save and load your favourite settings
Lobby settings
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Bot amount, bot difficulty, bot armor
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Bot and rat weapons: pistols, SMGs, rifles, shotguns
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Headshot only
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Player health, health and armor restored on kill
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Ammo: infinite clip / infinite reserve / refill on kill
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Primary and secondary weapon
Chat commands
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!seed N — fixed seed for the next runs (0 to 999999999)
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!noseed — back to random runs
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!showseed — show the current seed
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!adaptive — bots adapt to your level, says ON or OFF (off by default)
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!r — restart
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!h — help
How to play
Subscribe, launch CS2, then Play > Workshop Maps and select the map. Offline, solo.
Early version — mappers wanted!
This is still an early version. The goal is to make it look and feel like a real CS2 map. If you are a mapper and this project hypes you, contact me at neutronbzh@gmail.com so we can build it together:
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new corridor modules
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a brand new spawn / lobby
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and above all better textures to raise the visual quality of the map
Bug reports and ideas are welcome in the comments.
Как установить и запустить
Откройте страницу карты в Steam Workshop и нажмите «Подписаться». Дождитесь окончания загрузки в Steam. Запустите Counter-Strike 2, откройте «Играть» и раздел карт Мастерской, затем выберите карту. Если карта не появилась, перезапустите игру после завершения загрузки. Доступность конкретной карты зависит от её совместимости с текущей версией CS2.