Logic World update 0.92.1 is out now!
Hello! We're releasing a game update today to fix some issues. There isn't much else to say about it so I'll wrap it up here lol. More updates soon!
Here's everything new in 0.92.1:
Outlines
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Added setting: "Outline Style"
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Added two new outline styles, "Fast" and "Balanced". These are alternative outlining techniques that look worse in exchange for more performance. The old outline style is now called "Beautiful".
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The default outline style is now "Balanced".
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Changed the default outline thickness from 5 to 4.
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Fixed a visual issue where the color of outlines would be affected by the Resize Component UI.
Graphics
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Fixed some shadows not disappearing if you disable shadows after they were previously enabled.
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Fixed the hole at the top of the mountain in the Test World not rendering correctly.
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Fixed the multiplayer avatar preview looking like crap if accessed in the main menu with SHINY BOBBY enabled and real-time reflections disabled.
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Realtime reflections are now disabled by default.
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Added settings preview image for Realtime Reflections Enabled.
Help menu
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Flip is now shown while placing/grabbing/cloning a flippable object.
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Board Rotation Up/Down is no longer shown when placing/grabbing/cloning a flat board.
UI
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Fixed the text box for sliders sometimes showing the wrong value after manual modification.
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Fixed a small booger-shaped visual artifact in the text box for sliders.
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Fixed not being able to bind some keys (i.e. Escape, Back Mouse Button) because they close the keybind edit UI.
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Fixed some UI errors when selecting certain languages in the Languages menu (Estonian, Brazilian Portuguese and Hebrew).
Networking
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The client now prefers connecting via IPv4 if both IPv4 and IPv6 appear to be available for the client and the server that you want to connect to.
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Fixed client-side configuration of 'MHG.Networking.Secret.InternetProtocolOverride: IPv4' not working in a certain edge case.
Protocol
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The Download Menu now supports [c]logicworld://[/c] v1 links.
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Fixed an issue with incorrect protocol handling when the game is launched with a [c]logicworld://[/c] link.
Building
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When you place a subassembly with multiple roots, the game now properly saves the placement info (i.e. rotation, flip state, etc) for all the roots. When you place a multi-root subassembly multiple times, all roots will be placed the same way you set it on the preceding placement.
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Fixed a bug where a peg could visually show as being in the wrong state after it was moved, if the move deleted a wire that was powering it.
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Fixed a StackOverflowException when a very large number of pegs are connected.
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Slightly improved the performance of calculating the circuit graph.
Miscellaneous
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Fixed an issue that prevented worlds from loading if they contained a modded component with more than 255 output pegs.
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Improved the code for verifying player identities, which appears to have fixed an issue some people would sometimes see where attempting to join a verified server would fail with a "failed to obtain challenge response" error.
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Improved the help text for a few command-line parameters of the dedicated server.
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Changed the internal name of the Shadow Cascades setting, which prevents errors with trying to parse the old value.
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Fixed the Back Mouse Button and Forward Mouse Button being swapped on Linux.
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