'83 - Quality-of-Life Patch #7
Today we're releasing a smaller patch with a number of changes/fixes that are ready to go live.
[p align="start"] TL;DR
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Added Easy AntiCheat
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Multiple optimisations of Marshlands map
Art
Marshlands
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Added black blank coal texture to coal debris material, replaced coal textures on landscape, and coal pile (made further UV scale and roughness tweaks to coal pile)
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Changed out Soviet hangers to appropriate colour green and red
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Changed collision to allow for "creeping" between deck bars.
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Adjusted collision of stack of SM_Barrel_03 so it was more accurate and player no longer "floats" on it.
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Changed out some crates that would likely confuse players in their use/function
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Fixed several intersecting objects
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Added a few set dressed objects to "tell more stories" in the buildings.
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Military hanger set dressing.
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Updated container tank meshes so they show properly
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Changed physx material override to hollow metal for the container tank truck models.
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Replaced the lettering and decaling on fuel container trucks with era specific ISO decaling and Estonian language warning/ wording.
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Updated the water surface master material so that the moss renders correctly without stretching.
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changed coal pile from coal ash to coal debris which is more representative of actual coal piles.
Audio
- Minor mix tweaks to weapon foley and A-10 firing audio
Code
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Fixed bayonet extending the weapon clipping distance by a meter – This should help alleviate issues with the muzzle being “blocked” when it actually isn’t
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Removed code snippet that made vehicle kills display their overhead map icon as the killer's weapon. That wasn't legible when the icon was recoloured black, so it will now just fall back on the kill icon instead, which is much clearer
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Added Easy Anti Cheat
Level Design
**As-Marshlands **
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Created interior for Comm Station in military camp, added decals, glass and interior doors, updated Garage interior and set dress exterior
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Removed blue fence, added and adjusted few decals on the armoury
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Optimised areas containing the crane
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Optimised meshes in the military camp
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Removed bottles with collision
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Replaced several vehicles with soviet variants
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Changed material on the last blue garage remaining in the Military camp
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Corrected loading screen text typo
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Removed American RV from the map
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