Beta 0.10 is in internal testing
As you might already know from the forums, I delayed this release several months to add extra content that I felt was important. Thanks for your patience!
I'm now doing internal testing and finishing the last touches during the week, before releasing it to Beta-testers. I hope the Beta is ready by Sunday 19th, if all goes well. EDIT: very likely Monday 20th.
Rather than saying more about the update, I'll just share the changelog. It is subject to change, as a few talents, spells or careers may be temporarily left out if issues are detected.
New Content & Character Advancement
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Added a new outdoor region to the north of Urendale, with a new town and several dungeons to explore.
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Added 16 new quests, and completed two existing ones, raising the total of completable quests from 46 to 64. New chapter added to the Main Quest.
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Level cap raised to 7! The new XP cap is 49,000.
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New Advanced careers! A few of them have soft requirements, but most will require finding in-game training to be unlocked; these are available in the new areas.
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23 new Talents, including 10 new Open Talents. (EDITED)
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Three new spells added for the disciplines Conjuration, Impetus, and Auspice (available at a vendor in the new area). More spells coming soon.
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New Alchemy recipes added (require Alchemy 8-9).
Balance & Adjustments
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Spell Power: When calculating spell damage, SP is now multiplied by the rank of the spell. Some damage spells have had their damage or WP cost adjusted to balance this.
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Willpower cost of spells is no longer reduced if its rank is lower than your current Discipline level.
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Range of bows has been increased by 1 tile.
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Channeling talent used on enemies now does 8d6 damage, +1d6 per level of the character. This is no longer capped to half the enemy's health.
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Bandit career now has 2 Skill Points per level instead of 1; the points will be gained retroactively.
Content Changes
- The journal entries and a few dialogue lines in the ending of the Bloody Crow quest have been altered. Less information is revealed about the long-term plot, as it makes more sense for it to be uncovered by the party later on.
Fixes
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The 'Pink People' visual glitch has finally been fixed in all cases.
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Fixed the 'open mouth bug' on some nonhuman models.
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The Myconid encounter at the abandoned farm in Urendale will only spawn once, as intended.
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Quest 'Fine Tuning' will now correctly increase your reputation with the Ordo Arcanum. This will be added retroactively.
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Quest 'Poetic Justice' is no longer locked if performed out of order.
18/7: made a couple edits to delay the release date for another 24h, and to correct the number of talents; several well meant for future levels and were unattainable, I prefer to count only the ones playable in the update.
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