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Beta 0.10 is in internal testing

As you might already know from the forums, I delayed this release several months to add extra content that I felt was important. Thanks for your patience!

I'm now doing internal testing and finishing the last touches during the week, before releasing it to Beta-testers. I hope the Beta is ready by Sunday 19th, if all goes well. EDIT: very likely Monday 20th.

Rather than saying more about the update, I'll just share the changelog. It is subject to change, as a few talents, spells or careers may be temporarily left out if issues are detected.

New Content & Character Advancement

  • Added a new outdoor region to the north of Urendale, with a new town and several dungeons to explore.

  • Added 16 new quests, and completed two existing ones, raising the total of completable quests from 46 to 64. New chapter added to the Main Quest.

  • Level cap raised to 7! The new XP cap is 49,000.

  • New Advanced careers! A few of them have soft requirements, but most will require finding in-game training to be unlocked; these are available in the new areas.

  • 23 new Talents, including 10 new Open Talents. (EDITED)

  • Three new spells added for the disciplines Conjuration, Impetus, and Auspice (available at a vendor in the new area). More spells coming soon.

  • New Alchemy recipes added (require Alchemy 8-9).

Balance & Adjustments

  • Spell Power: When calculating spell damage, SP is now multiplied by the rank of the spell. Some damage spells have had their damage or WP cost adjusted to balance this.

  • Willpower cost of spells is no longer reduced if its rank is lower than your current Discipline level.

  • Range of bows has been increased by 1 tile.

  • Channeling talent used on enemies now does 8d6 damage, +1d6 per level of the character. This is no longer capped to half the enemy's health.

  • Bandit career now has 2 Skill Points per level instead of 1; the points will be gained retroactively.

Content Changes

  • The journal entries and a few dialogue lines in the ending of the Bloody Crow quest have been altered. Less information is revealed about the long-term plot, as it makes more sense for it to be uncovered by the party later on.

Fixes

  • The 'Pink People' visual glitch has finally been fixed in all cases.

  • Fixed the 'open mouth bug' on some nonhuman models.

  • The Myconid encounter at the abandoned farm in Urendale will only spawn once, as intended.

  • Quest 'Fine Tuning' will now correctly increase your reputation with the Ordo Arcanum. This will be added retroactively.

  • Quest 'Poetic Justice' is no longer locked if performed out of order.

18/7: made a couple edits to delay the release date for another 24h, and to correct the number of talents; several well meant for future levels and were unattainable, I prefer to count only the ones playable in the update.

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