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Update 0.10 available to Beta Testers

It has been several months of intense work, but this very important update is ready for beta-testers!

I am extremely happy to be able to share it after such a long time of designing, creating, writing and adjusting. Thanks for your patience and your enthusiasm; I know this sounds cliché, but you being there is what makes this game possible. Knowing there's so many people eager to play is what keeps me going.

How to get the Beta: right-click on the game name on your Library, then open the "Game Versions & Betas" section. At the bottom, enter the code: ankalagon9999 and "Check Code". That will allow you to select the Beta version.

There's a new thread for reporting issues, the old one was getting too big. But don't worry, I've noted down everything you reported there.

A few things of note: for diverse reasons, a few portraits (three) and a couple new music tracks were not ready to be included in the beta, but should be added soon.

I'll see your issue reports and feedback in the morning, I am sure I'll need to upload new builds with fixes tomorrow, and the following days. Together we'll leave this one working like clockwork.

New Content & Character Advancement

  • Added a new outdoor region to the north of Urendale, with a new town and several dungeons to explore.

  • Added 16 new quests, and completed two existing ones, raising the total of completable quests from 46 to 64. New chapter added to the Main Quest.

  • Level cap raised to 7! The new XP cap is 49,000.

  • New Advanced careers! A few of them have soft requirements, but most will require finding in-game training to be unlocked; these are available in the new areas.

  • 23 new Talents, including 10 new Open Talents. (More are listed, but requisites can't be fulfilled)

  • Three new spells added for the disciplines Conjuration, Impetus, and Auspice (available at a vendor in the new area). More spells coming soon.

  • New Alchemy recipes added (require Alchemy 8-9).

Balance & Adjustments

  • Spell Power: When calculating spell damage, SP is now multiplied by the rank of the spell. Some damage spells have had their damage or WP cost adjusted to balance this.

  • Willpower cost of spells is no longer reduced if its rank is lower than your current Discipline level.

  • Range of bows has been increased by 1 tile.

  • Channeling talent used on enemies now does 5d6 damage, +1d6 per level of the character. This is no longer capped to half the enemy's health.

  • Bandit career now has 2 Skill Points per level instead of 1; the points will be gained retroactively.

  • All characters gain now +1 willpower/level, base WP reduced from 8 to 6.

Content Changes

  • The journal entries and a few dialogue lines in the ending of the Bloody Crow quest have been altered. Less information is revealed about the long-term plot, as it makes more sense for it to be uncovered by the party later on. I recommend reading the last main quest entries again.

Fixes

  • The 'Pink People' visual glitch has finally been fixed in all cases.

  • Fixed the 'open mouth bug' on some nonhuman models.

  • The Myconid encounter at the abandoned farm in Urendale will only spawn once, as intended.

  • Quest 'Fine Tuning' will now correctly increase your reputation with the Ordo Arcanum. This will be added retroactively.

  • Quest 'Poetic Justice' is no longer locked if performed out of order.

18/7: made a couple edits to delay the release date for another 24h, and to correct the number of talents; several well meant for future levels and were unattainable, I prefer to count only the ones playable in the update.

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