Новости Project Zomboid
Объявления разработчиков, обновления и обсуждения.
BagZ of fun
Let’s have a dig into what’s happening in everyone’s favourite apocalypse. (Although other apocalypses are available. First off a quick check-in with three of the…
Читать и обсудить →Knox Event: 30 Years On
Today marks a day in history. It is EXACTLY thirty years since the Knox Event broke out on 6th July 1993. Our thoughts are with everyone impacted on this sad anni…
Читать и обсудить →Snack Attack
Haylo, here’s another dev-log sent down from the mothership. Few different things form different areas this time around, starting off with an example system updat…
Читать и обсудить →Church on Zunday
A lot of stuff in a WIP state at the moment, so not too many big flashy shiny things in the blog this time round. Hopefully enough to whet your whistle though. In…
Читать и обсудить →Mizter McGregor's Garden
Last time round we checked in with some of the main pillars of Build 42 – those things being t…
Читать и обсудить →The Skillful HuntZman
Hello all! This week we’ll be checking in with three of the main four pillars of Build 42 – work on the fourth, the server-side player inventories and general MP…
Читать и обсудить →Bren After Reading
Hey all, hope this finds you well. Lots of work on the technical side of the four main pillars of 42 these past two weeks – all of which relatively dry, so let’s…
Читать и обсудить →Crafting RamblZ
Hey all! So we’re still not at the point of being able to show anything substantial from the crafting overhaul, however we thought we’d talk about a few topics that…
Читать и обсудить →Eine Kleine NachtmooZik
Wotcha survivors. The general pattern for 42 dev is that we’ve got four main pillars of Build 42 – all of which are the ‘big stuff’ and the fundamental large-scale…
Читать и обсудить →Disruption Week
Hello all! A brief and more hastily thrown together Thursdoid this week I’m afraid, as we’re currently at a messy but exciting turning point in b42’s development…
Читать и обсудить →CritterZ
Happy March survivors, let’s check in with some of the departments we didn’t visit in (https://projectzomboid.com/blog/news/2023/02/play-your-cardz-right/). FI…
Читать и обсудить →Play Your Cardz Right
Hey all, let’s chime in with some of the feverish work being done in the musty basements and damp holes in the ground of the Knox Event. First off, some scribbles fr…
Читать и обсудить →My Zeds is on Fire
How do all. Here’s a check-in from a few different Build 42 departments, that also occurs in the lead-up to the first in-person meet-up for the wider PZ team sinc…
Читать и обсудить →Walk in the Woodz
Hey all, hope you’re all doing well and that thus far 2023 has been kind. Let’s get straight into it. NEW FACES First of all we’d like to welcome officia…
Читать и обсудить →VOTE FOR US BLOG
First off… ahem… “**Vote for Project Zomboid in the Steam Awards!”** In a fairly mindblowing chain of events, mainly due to the awesomeness of the survivors of th…
Читать и обсудить →Final Hours to Order Your Spiffo Plush!
THANK YOU to everyone who has already ordered their future survival companion. Head over to the Makeship campaign page to order your own :spiffo: Spiffo: https://shop.makeship.com/3FHlgG8 ![Изображение из объявления …
Читать и обсудить →Departments of the Damned
Happy December Thursdoid, and a big hello to all the new survivors who’ve jumped on board in recent weeks. This week we’ll be doing a quick check-in with the various…
Читать и обсудить →Hotfix 41.78.16 Released
Released to Stable on December 12th: Fixed ServerConnectPopup missing the new "Use Steam Relay" option, which led to the +connect argument not working.…
Читать и обсудить →Hotfix 41.78.15 Released
Fixed being able to still add a split-screen player when AllowCoop is disabled. Fixed seeing through walls sometimes after loading into a game. Fixed an error in ISZoneDisplay:getZoneTooltipText. Fixed players briefly…
Читать и обсудить →Hotfix 41.78.13 Released
Added AllowCoop server option to allow or disallow splitscreen clients. Added MaxTextureSize (default 256) and MaxVehicleTextureSize (default 512) options to the Display options menu. Each of these can be 256, 512, 1024 …
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