Patch 4.1.2.0
In this update, we've revamped routines for a better user experience, added support for ranked scenarios, introduced a high score bar, added a start countdown timer and new bot settings.
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Routines:
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Added support for Ranked scenarios; scores will get submitted in the respective ranked playlist.
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Adjusted the routine progress list in size and moved it from the center to the left.
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Added a routine progress list to the end session tab as well; stats over time are still visible by pressing the arrow near the list.
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Added an option to favorite scenarios directly from the routine progress lists. (Only for Normal and Custom scenarios)
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You can now click on a scenario in a routine (from the menu) and directly start your routine from the selected scenario.
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Progression is now calculated based on how many scenarios you completed, instead of just on the position of the current scenario you are playing.
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Added a Restart button in the end session tab when all reps are finished; by restarting it, you are adding an additional repetition to that scenario.
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Implemented progress animations on scenario completion, and the overall progress color has been changed to green.
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Ranked Scenarios In Routine Preview:
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Start Countdown Timer:
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This setting allows you to add a small delay before the scenario starts, it can be changed in Settings -> Game.
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High Score Bar:
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This is a new HUD element that will show a representation of your high score, compared to your current score. It can be enabled from Settings -> Hud Editor.
It also has a few settings, which are:
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Highscore Type -> This can be set to either ALL TIME BEST, SESSION BEST, or SESSION AVERAGE.
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Bar Color (> Highscore)
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Bar Color (< Highscore)
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Hide Arrow
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New Bot Settings:
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Kill Score Multiplier -> Multiplies the kill score received by this value.
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Body Hit Score Multiplier -> Multiplies the body hit score received by this value.
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Headshot Score Multiplier -> Multiplies the headshot score received by this value.
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Session Time Size Shifting Type -> Adjusts the size of the bot based on how much time is remaining.
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On Direction Changed (L/R) Event Trigger -> Fires whenever the bot changes direction left / right.
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On Direction Changed (F/B) Event Trigger -> Fires whenever the bot changes direction forward / back.
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Min Jump Ceiling Clearance -> Avoids jumping if the distance from the bot and the roof is less than this value.
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Jump Max Count -> This is setting is in LMP profiles and allows the bot to perform jumps even if in the air but not over this value.
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Other Changes:
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Added Sensitivity and FOV options for THE FINALS.
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Fixed a bug that caused routines with 1 scenario to now show in the routine progress list.
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Fixed a bug with projectiles that caused them to never deal an headshot.
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Fixed collision issues with projectiles.
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Fixed bullet spawn point location to be incorrect on bots when using a projectile weapon.
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Fixed a bug that caused the Human bot reload animation to persist even after respawning.
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Fixed a bug that caused bots to shoot towards the camera instead of the player in third person.
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Fixed a bug that caused bots to stop shooting projectile if the player was crouched.
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Fixed animations and effects for Human bots not playing when shooting.
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Fixed a bug where projectiles would travel through walls occasionally.
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Fixed a bug that caused possession to stop working upon restarting a scenario in a routine.
Join our discord to share your feedback and suggestions!
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