Beta Update 1.0.5 & 1.0.5a
The next Beta branch update. If no major issues are found, I plan to roll it to the main branch in a day or two.
Updated the Attack Mode:
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Fix the over-the-top counter-attacks by significantly reducing the amount of "counter-attack points" defender receives for retreating units
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Fix player force unable to grow above 1000 DPs total
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'Disperse' the static defenders by adding flanking positions far outside the objective areas. Keep that in mind when doing deep flanking maneuvers
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Improve AAA/SAM positioning - they will avoid frontline objectives
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Add randomized obstacle lines
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Increase the player starting points slightly (Some more changes to the Attack mode are planned for later)
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Blind Guardian: Fix longer re-deployment delays for retreated & destroyed platoons compared to other operations
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Reaction: Significantly reduce the frequency and strength of "unannounced" counter-attacks, added a link from Red spawn to Warehouses, added a pair of replacement squads for Marder platoons
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Adjust ATGM firing logic - unless explicitly ordered, units will avoid wasting missiles on retreating targets
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Re-enable wrecks clean-up routine - currently, the amount of wrecks it considers 'too much' is dependent on the Detail level setting (50 / 100 / 150)
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Disable LOS Tool range rings when displayed by Shift - they overlapped with weapon & vision ranges too much
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Adjust 203mm TacAid effects to be more distinguishable from regular artillery TacAids
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Add 60 minutes time limit option to Skirmish
Forgotten 1.0.4 changes that weren't mention in previous changelog:
- Add option to change cursor size
- Add option to sort platoons by type in the main panel
1.0.5a:
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Fix regression that resulted in very small amounts of defenders in Operations
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'Reaction' operation will now end early when all objectives are completed, which is possible to do in 2 out of 3 Phases
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Fix Fire Support platoon name in 'Firebird'
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