Beta Update 1.0.4
For this update - and, potentially, for the next ones - we'll try a two-step update scheme. The update will be rolled first into a Beta branch. As soon as it is deemed stable and polished, it will be pushed into the main branch.
Access Beta branch by right-clicking Regiments in your Steam Library -> Properties -> Betas -> Select 'beta - upcoming updates branch'
Changelog:
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Add random map and random regiment options for Skirmish
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Add more Skirmish income & starting point levels, explicitly display the effects
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Fix potential issue with multi-monitor display naming
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Fix skipped Operations not getting progression stars - hopefully, this will correctly restore your existing progress too
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Add left/right camera rotation keys
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Add separate FreeCam controls bindings
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Fix light / water issues on certain effects - visible as bright squares on the water surface
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Fix PostOp results coalition colors issues
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Adjust 'Reaction' Operation difficulty, reducing the counter-attacks strength (work in progress)
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Adjust parameters for Skirmish Attack mode (work in progress)
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Fix DDR TF for 332nd Guards Tank Regiment in Skirmish
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Buff SAM units: slightly more range, slightly more accuracy
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Fix Air Superiority event card localization bug
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Fix ally supply platoons in Blind Guard 3 taking player's supplies
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Attack commands against targets within minimum range are explicitly canceled instead of units trying to close to zero distance
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To avoid an occasional misclick during battle, helicopters will now respond to both Fast and Reverse move commands - they'll handle them as a usual move command
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Fix Fast/Reverse/Attack move user actions leaving the facing helper tool visible after aborting the command
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Fix TBMs reload time affected by TA Level
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Fix supply platoons unable to draw global supplies from the starting zone in Skirmish
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Fix allied infantry losses being added to the total kill tallies in Operations
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Fix incorrect wheel rotation on reverse movement
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Tone down lightning intensity
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Update mortars:
- Adjust shot effect
- Add correct names for Belgium and West German mortars
- Separate 107mm and 120mm mortars
- Update textures for Leo2, BM-21, Ural, FV100 series, BMD2, T55A
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