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Beta Update 1.0.4

For this update - and, potentially, for the next ones - we'll try a two-step update scheme. The update will be rolled first into a Beta branch. As soon as it is deemed stable and polished, it will be pushed into the main branch.

Access Beta branch by right-clicking Regiments in your Steam Library -> Properties -> Betas -> Select 'beta - upcoming updates branch'

Changelog:

  • Add random map and random regiment options for Skirmish

  • Add more Skirmish income & starting point levels, explicitly display the effects

  • Fix potential issue with multi-monitor display naming

  • Fix skipped Operations not getting progression stars - hopefully, this will correctly restore your existing progress too

  • Add left/right camera rotation keys

  • Add separate FreeCam controls bindings

  • Fix light / water issues on certain effects - visible as bright squares on the water surface

  • Fix PostOp results coalition colors issues

  • Adjust 'Reaction' Operation difficulty, reducing the counter-attacks strength (work in progress)

  • Adjust parameters for Skirmish Attack mode (work in progress)

  • Fix DDR TF for 332nd Guards Tank Regiment in Skirmish

  • Buff SAM units: slightly more range, slightly more accuracy

  • Fix Air Superiority event card localization bug

  • Fix ally supply platoons in Blind Guard 3 taking player's supplies

  • Attack commands against targets within minimum range are explicitly canceled instead of units trying to close to zero distance

  • To avoid an occasional misclick during battle, helicopters will now respond to both Fast and Reverse move commands - they'll handle them as a usual move command

  • Fix Fast/Reverse/Attack move user actions leaving the facing helper tool visible after aborting the command

  • Fix TBMs reload time affected by TA Level

  • Fix supply platoons unable to draw global supplies from the starting zone in Skirmish

  • Fix allied infantry losses being added to the total kill tallies in Operations

  • Fix incorrect wheel rotation on reverse movement

  • Tone down lightning intensity

  • Update mortars:

  • Adjust shot effect
  • Add correct names for Belgium and West German mortars
  • Separate 107mm and 120mm mortars
  • Update textures for Leo2, BM-21, Ural, FV100 series, BMD2, T55A
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