Update 1.0.97
Despite being an update about fixing things, most fixes required significant rewrites, so expect hotfixes.
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Added new main menu music theme
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Added Czech localization
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Added proposed fixes to Italian localization
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Replaced BTR-70 with BTR-60 in 120th Guards MRR for authenticity
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US TFs almost completely lacked M2A2 as an option: adjusted 2 TFs to include them instead of redundant options
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Added a separate icon and decal for the Belgian 4th Pantser Infantry Brigade
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Engineering tanks received a minor buff so that a platoon of 3 tanks is equivalent in breaching ability to a platoon of 4 assault engineer squads. M728 CEV and AVRE also made a bit cheaper.
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Platoon panel now has a small red blinking dot near icons of the platoons that are in combat
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You can now see which targets platoons are engaging when holding SHIFT
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Bomb and PGM strikes should now actually ignore helicopters as valid targets
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Fixed instances where AI Artillery won't displace after salvo
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Fixed AI Artillery idling when there are no same-AI groups to support
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Added basic fixes against AI overcrowding in spawn areas
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Adjusted Operation "TF McMains" starting resources to be less stingy
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Fixed (hopefully for certain this time) cases where a platoon will move through impassable terrain (typically, lake)
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Fixed US M577 deploying smoke despite not having smoke launchers
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Fixed small arms fire causing dirt splashes in the air when targeting helicopters
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Fixed minor bugs with suppression calculation
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Fixed unit movement audio not playing after spawn
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Fixed minor waypoint drawing issues
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Fixed AI SAM platoons not reacting to threats when following a combat group
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Fixed TacAid voice reports depending on the presence of targets in the attack zone
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Fixed platoons with lost vehicles endlessly consuming supplies
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Fixed multiple issues with pooling logic, which should slightly improve performance toward the end of long sessions
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Platoon attack logic had a rewrite, though public-facing behavior should remain largely the same
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