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Игры по онлайну и скины по объёму продаж

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Меню

Update 1.0.97

Despite being an update about fixing things, most fixes required significant rewrites, so expect hotfixes.

  • Added new main menu music theme

  • Added Czech localization

  • Added proposed fixes to Italian localization

  • Replaced BTR-70 with BTR-60 in 120th Guards MRR for authenticity

  • US TFs almost completely lacked M2A2 as an option: adjusted 2 TFs to include them instead of redundant options

  • Added a separate icon and decal for the Belgian 4th Pantser Infantry Brigade

  • Engineering tanks received a minor buff so that a platoon of 3 tanks is equivalent in breaching ability to a platoon of 4 assault engineer squads. M728 CEV and AVRE also made a bit cheaper.

  • Platoon panel now has a small red blinking dot near icons of the platoons that are in combat

  • You can now see which targets platoons are engaging when holding SHIFT

  • Bomb and PGM strikes should now actually ignore helicopters as valid targets

  • Fixed instances where AI Artillery won't displace after salvo

  • Fixed AI Artillery idling when there are no same-AI groups to support

  • Added basic fixes against AI overcrowding in spawn areas

  • Adjusted Operation "TF McMains" starting resources to be less stingy

  • Fixed (hopefully for certain this time) cases where a platoon will move through impassable terrain (typically, lake)

  • Fixed US M577 deploying smoke despite not having smoke launchers

  • Fixed small arms fire causing dirt splashes in the air when targeting helicopters

  • Fixed minor bugs with suppression calculation

  • Fixed unit movement audio not playing after spawn

  • Fixed minor waypoint drawing issues

  • Fixed AI SAM platoons not reacting to threats when following a combat group

  • Fixed TacAid voice reports depending on the presence of targets in the attack zone

  • Fixed platoons with lost vehicles endlessly consuming supplies

  • Fixed multiple issues with pooling logic, which should slightly improve performance toward the end of long sessions

  • Platoon attack logic had a rewrite, though public-facing behavior should remain largely the same

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