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v1.75 Patch Notes

Hi folks,

A big DemonCrawl update has just been released! It includes the two masteries we announced last week, Ghost and Poisoner, along with the following goodies:

  • 10 new items

  • 5 new boss mods

  • 3 new emblems

  • 3 new sigils

  • A new daily mission

  • Various improvements and fixes

Here's a closer look at some of the new items in v1.75:

1 / 1 · 100%

Full patch notes are available below. Enjoy!


New Features

  • New mastery: Ghost - "Death is meaningless."

  • New mastery: Poisoner - "Strike monsters and strangers alike with deadly toxins!"

  • Added 2 new mementos and mastery dolls

  • Added Nomad that sells treasure chests

  • New magic item: Poison Blade - "[90 Mana] Kill target monster or stranger in 5 turns, applying Toxic to its cell after it dies. Cancel the cast to poison yourself."

  • New magic item: Dessert - "[250 Mana] Automatically discharges whenever a status effect expires. Gain the same status effect."

  • New magic item: Moonflower - "[140 Mana] Increase your status effect counters by 20."

  • New passive item: War Paint - "Whenever a living object dies, solve 5 cells."

  • New passive item: Rosin - "After you use a magic item, your next chord will be a powerchord."

  • New passive item: Nanobot - "Whenever you lose life, restore that much life after opening 100 cells."

  • New passive item: Ectoplasm - "You can become a ghost. After opening 200 cells as a ghost, you lose."

  • New passive item: Hand of Glory - "Whenever you leave a stage, steal coins from all visible strangers equal to their price."

  • New consumable item: Spider Fang - "The next time a monster is revealed, kill it before you can take damage."

  • New consumable item: Cardboard Box - "Lose your mastery, coins, and all of your items. Get them back at the start of the next stage."

  • New Lv1 emblem: Lost Soul

  • New Lv2 emblem: Wild West

  • New Lv3 emblem: Murderous Intent

  • New sigil reflex: Combos - "X% chance to increase your chain length by 2 instead of 1."

  • New sigil reflex: Conditions - "Add X to new status effect counters."

  • New sigil reflex: Deal - "Reduce the price of all visible strangers by X."

  • New daily mission: Crack the Code - "Acquire a Treasure Key. Reward: 10 Tokens"

  • New boss mod: Judge - "Activate mistake effects whenever you incorrectly chord a cell."

  • New boss mod: Ornate - "Collect 3 Dark Hearts whenever you use your mastery, sigil, or heirloom."

  • New boss mod: Overprotective - "You cannot interact with objects that are in the same quadrant as the boss."

  • New boss mod: Tough - "Has additional resistance against effects that can kill it."

  • New boss mod: Surprise - "After opening half of all empty cells, gain 2 boss mods."

  • New paint: Icy Sunset by community member juh9870

Quality of Life

  • Added search box to the Customize menu

  • Added toast when you can't gain a status effect due to being at the status effect limit

  • Improved performance of status effects

  • We can now specify customized strings for status effect reward tooltips - check Rewind or Postbox as examples

  • Updated Codex keyword from "favor" to "favored"

Balance Changes

  • Detective I buff: "Each stage has a guaranteed stranger. Solve a cell whenever you activate a stranger."

  • Hunter I buff: "Begin the quest with 4 Minions."

  • Warlock I nerf: "Once per turn, you may right-click your mastery to cast Blood Magic."

  • Powder Keg price reduced from 50 to 45

  • Pendulum price reduced from 19 to 16

  • Trust Buster price reduced from 45 to 41

  • Leftovers price increased from 35 to 45

  • Leftovers crafting recipe removed

  • Perfume price increased from 18 to 22

  • Badge of Honor price increased from 18 to 24

  • Nunchucks self-inflicted damage reduced from 5 to 3

  • Seismic mod difficulty rating increased from 1 to 2

Bug Fixes

  • Fixed an issue with a few kinds of stage objects that could overwrite guaranteed chests

  • Fixed a visual glitch where a new status effect could appear without its icon

  • Fixed a potential memory leak related to status effect icons

  • Fixed a visual glitch where the mastery icon could go missing after using an Academy

  • Fixed an issue where Red Dye could bypass omen immunity

  • Fixed a few issues related to the Demonlord hero trial effect

  • Fixed Timeless stage mod not affecting realtime status effects like Sleeping Powder

  • Fixed Sacred Ground emblem not applying Immutable mod

  • Fixed a crash related to using Trash Bin with a magic radius upgrade

  • Fixed a crash related to using Vampiric Blade on a frozen cell

  • Fixed a rare crash related to Manaboard and Scalpel

  • Fixed a softlock related to the Seismic mod with the board rumble setting disabled

  • Addressed a few minor inconsistencies in achievement icons

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