Expanded Available Memory
◆I enabled LargeAddressAware in TacticalNexus to increase the amount of available memory.
For now, we’ll monitor the situation with this change.
(After releasing a test version, we received reports from players that this fixed the bug.)
◆I implemented this setting on short notice this time, but since the process involves some rather tedious work, I’ll need to spend the next 2–3 days creating a process to automatically include LargeAddressAware in the program builds.
(Once that’s done, I’ll implement the Eternal Bottle feature.)
I’m glad I’ll finally be able to get some rest.
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