Новости Taiji
Объявления разработчиков, обновления и обсуждения.
Update Notes for Build 10.06.2025
Patched vulnerability in UnityPlayer.dll (Also patched on mono-moddable branch, though the version number is not changed there)…
Читать и обсудить →In-Depth Video Essay on Taiji's Music
Grzegorz Bednorz (the composer for Taiji) just released an in-depth video essay covering much of what we did for the soundtrack in Taiji, as well as similar musical techniques in other games. This was originally supposed…
Читать и обсудить →Taiji 3rd Anniversary Podcast
Hey, it's Matthew, the creator of Taiji, It’s hard to believe that it’s already been ***three whole years* **since Taiji originally released. I feel infinitely old just thinking about it. But in order to celebrate this …
Читать и обсудить →Update Notes for Build 8.27.2025.5
Fixed issue where music layers were desynced at startup by the length of the loading screen Fixed a small culling bug near Mine area…
Читать и обсудить →Update Notes for Build 5.29.2025.2
Changed the stick tutorial icons (unified with Switch) Slowed tutorial animations to prevent the idea of hammering on the buttons Fixed the fading behavior of a lantern in the Mine Added some missing music layers in the…
Читать и обсудить →Update Notes for Build 01.06.2025
Optimizations to marking particles, floor puzzles now use a simpler marking particle system (since it is easy to have many of them in that case) Fixed marking particles on floor puzzles sometimes being rendered even thou…
Читать и обсудить →Update Notes for Build 12.19.2024.1
Fixed zoom mode being broken on easternmost Mill area puzzle (which used panel.id #0, which we were erroneously treating as no panel) Fixed fog particles sometimes being scaled down or missing when camera zooms in very c…
Читать и обсудить →Update Notes for Build 12.18.2024
Zoom mode now triggers for unpowered floor puzzles, as this seems better than previous behavior Fixed a null reference that could happen if the player toggled zoom while in the grace zone around a floor puzzle Fixed endi…
Читать и обсудить →Update Notes for Build 12.10.2024.6
Fixed bug that would skip the first map unlock animation in each play session Fixed spark particles in Ruins permanently disabling when the area is culled Fixed smoke particles in Mine permanently disabling when the area…
Читать и обсудить →Update Notes for Build 12.09.2024.3
Fix some culling and fadegroup issues with the ending cutscene (Apologies for so many builds today, but kind of an important bugfix)…
Читать и обсудить →Update Notes for Build 12.09.2024.1
Remove some debug log spam…
Читать и обсудить →Update Notes for Build 12.09.2024
Finalized Korean language translation (including storefront page and achievements) Added a grace zone around pressure plates where zoom stays enabled to reduce weird camera movement between puzzles Fix some small visual …
Читать и обсудить →Update Notes for Build 12.06.2024.4
Machine Translated Korean language support (Proper translation is still WIP, didn't want to ship yet, but many other bugs needed fixing and it's easier to just ship it than cut it out) Moving platform puzzles were _still…
Читать и обсудить →Update Notes for Build 12.04.2024.9
Fixed race conditions sometimes causing areas (notably Shrine) to fail to decull in ending cutscene Some optimizations to culling behavior in the ending cutscene Fixed 60 fps limit from the loading screen persisting into…
Читать и обсудить →Update Notes for Build 12.03.2024.3
Updated from Unity 2021.3.8 to Unity 2021.3.39 (most recent version that didn't run into a stuttering bug with the loading screen) Shouldn't have any particular effect, but was needed for Switch development Optimizations…
Читать и обсудить →Update Notes for Build 11.19.2024.11
Fixed issue where gamepad auto-aim was broken for endgame puzzles (sorry I missed this one since the puzzle panel optimizations in June T_T) Fixed bug where some endgame effects were framerate dependent and would break a…
Читать и обсудить →Update Notes for Build 11.14.2024.5
Added indicator to load game menu showing endings the player has achieved (this will show nothing on old saves) Fixed load times causing session playtime metric to go negative, which could also cause the pause menu to be…
Читать и обсудить →Update Notes for Build 11.05.2024.8
Fixed bugs where the ending music and sound effects were tied the opposite volume setting Most sound effects now duck gradually in volume when pausing (previously this happened instantly) Fixed bug where locale would get…
Читать и обсудить →Update Notes for Build 11.04.2024.1
Removed the Unity splash, which due to unfortunate interactions with the loading screen, was delaying loading the main scene Fixed a gate in Mine which didn't close when unpowered Various performance and rendering optimi…
Читать и обсудить →Update Notes for Build 10.29.2024
Added a loading screen on startup or new game. Could be helpful for slower machines, and I had to make it for the Switch port anyway, so hey! Improved readability of transition between the upper Mill area and the roof of…
Читать и обсудить →