Version 100.0
Changelog:
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New element: BASE. Corrosive liquid, neutralizes ACID
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New element: SEED. Grows into a tree when planted and watered
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Add creation reactions for AMTR, PTNM, and LITH
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Add optional heat conduction to pipes
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Add PSTN .tmp3 flags for cancelling movement when the full movement can't be performed
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Add multiple new air sim settings, including ambient air pressure and velocity
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Add basic search to stamp browser
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Add dynamic heat display (Shift+6)
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Add binary support to PROP tool
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Add fps and draw cap options in settings
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Add checkerboard mode for grid tool - sim.gridCheckerboard(1)
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FOG/RIME can absorb gas to become acidic, condense to acid
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LN2 now can condense on strong GLAS when ambient temperature is low enough
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Cap velocity and pressure in some reactions
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Preserve deco in pipe, as long as the pipe wasn't already decorated
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Minor fixes to various reactions
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Update / improve many element descriptions
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Restrict some Lua API functionality to certain events, some scripts need to be fixed and updated
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Fix infinite air heat near the boundary
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Fix gaseous elements trending down and right
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Fix ambient heat not convecting from the right or bottom edges
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Fix SOAP movement in loop edge mode
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Fix crash when using !get on float types
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