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Version 100.0

Changelog:

  • New element: BASE. Corrosive liquid, neutralizes ACID

  • New element: SEED. Grows into a tree when planted and watered

  • Add creation reactions for AMTR, PTNM, and LITH

  • Add optional heat conduction to pipes

  • Add PSTN .tmp3 flags for cancelling movement when the full movement can't be performed

  • Add multiple new air sim settings, including ambient air pressure and velocity

  • Add basic search to stamp browser

  • Add dynamic heat display (Shift+6)

  • Add binary support to PROP tool

  • Add fps and draw cap options in settings

  • Add checkerboard mode for grid tool - sim.gridCheckerboard(1)

  • FOG/RIME can absorb gas to become acidic, condense to acid

  • LN2 now can condense on strong GLAS when ambient temperature is low enough

  • Cap velocity and pressure in some reactions

  • Preserve deco in pipe, as long as the pipe wasn't already decorated

  • Minor fixes to various reactions

  • Update / improve many element descriptions

  • Restrict some Lua API functionality to certain events, some scripts need to be fixed and updated

  • Fix infinite air heat near the boundary

  • Fix gaseous elements trending down and right

  • Fix ambient heat not convecting from the right or bottom edges

  • Fix SOAP movement in loop edge mode

  • Fix crash when using !get on float types

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