Version 100.1
A new version, 100.1, has been released with multiple bugfixes and crash fixes. This fixes all known issues discovered since 100.0, and should be the last and only minor version, as we focus on version 101.
Changelog:
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Shift+0 shortcut for vorticity display mode
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Allow SEED to grow on SPNG and drain water from it
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Adjust ACID+BASE = SLTW reaction to make it easier to trigger
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Reduce lag in water equalization by fixing a bug in the algorithm
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Transform air velocity and gravity force when rotating pastes
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Rename FILT's subtract colour mode to AND-NOT
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Reorganize intro text and add more shortcuts
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Tooltips in render options menu can now be seen even if particles are behind it
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Fix edge case where SEED couldn't absorb water from the sides in some situations
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Fix high vorticity values producing self-sustaining airflows in thin tubes
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Fix asymmetry in the way gas HotAir values are applied
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Fix rendering framerate cap not loading from preferences
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Fix crashes when loading saves with specific corrupted data
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Fix crash if DLAY reads a particle that has been set to a large out-of-bounds location via PROP tool or console
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Fix crash when MERC has a temperature slightly below absolute zero, and fix several bugs that can temporarily push temperatures below absolute zero
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Fix crash when typing "0b" into the PROP tool on MacOS
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Fix crash when using sim.partCreate on a particle that has been set to a large out-of-bounds location via PROP tool or console
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Fix crash when using MIX tool with zero strength via Lua
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Fix crash when using specific high values of grid sizes via ren.grid()
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Fix crash when calling sim.resetPressure / sim.resetVelocity with INT_MIN as the start position
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Fix crash when calling sim.neighbors with a large out-of-bounds start position and add actual bounds checking to position / radius arguments
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