Новости ICARUS
Объявления разработчиков, обновления и обсуждения.
Icarus Week 194 Update | New shiny composite signs for labelling your base
Welcome to Week 194. This week brings a new set of shiny, Composite Signs craftable at T4, which expands our catalogue of ways to organise label your base. We’ve also got some bug fixes to splines, which thanks to use…
Читать и обсудить →Icarus Week 193 Update | New backpack options on Armor Stands
Week 193 is here, and this week we’re adding new backpack-specific functionality to the Armor stands, to make using the ‘hot-swap’ feature more simple. Notable Improvements: Added Great Hunts boss respawn time to C0NT…
Читать и обсудить →Icarus Week 192 Update | New Arctic Survival Saddle with cold resistance
Welcome to week 192. This week, we are adding a new higher-tier saddle specifically for use in the Arctic regions, as well as a few smaller fixes to achievements and great hunt content. We also give a preview of a req…
Читать и обсудить →Hotfix 2.3.2.140630-rel-GreatHunts
Contains the Following Fixes: Fixing the Widgets in the Habitat so they correctly show the Legendary Biomass Currency on various locations in the Main Menu and Workshop Screens as it was accidently hidden in a previous …
Читать и обсудить →Icarus Week 191 Update | New Electric Fireplace with 48 cooking slots
Week 191 brings the new Electric Fireplace, a Tier 4 alternative to the existing Biofuel and Standard options. With more slots, faster cooking and better comfort boosts, it’s the ideal piece for the almost-perfect base…
Читать и обсудить →Icarus Week 190 Update | Updates, improvements and fixes for Great Hunts
Week 190 brings our customary ‘week one patch’ after a major expansion. The reception to Great Hunts has been awesome, so we’re happy to bring you an array of tweaks and improvements and catch a few bugs that slipped t…
Читать и обсудить →Hotfix v2.3.0.140148-rel-GreatHunts
Contains the Following Fixes: Fixing issue where the Garganutan Boss would not take the appropriate amount of physical damage after players had completed the mission BLOOD THIRST making the fight require fire/explosive …
Читать и обсудить →Hotfix v2.3.0.140125-rel-GreatHunts
Contains the Following Fixes: Fixed an issue in the Rimetusk Campaign: 'Field Work' - where there mission could not be completed due to the objective asking for an item that no longer exists in Icarus to be crafted and …
Читать и обсудить →Icarus Week 189 Update | Free Copernicus Update, Great Hunts Campaigns & 2x XP
Welcome to Week 189. This week, we’re launching not just one but two major additions: the Copernicus Update, a free content update for all players, and The Great Hunts Campaigns, a premium paid expansion that introduces…
Читать и обсудить →Icarus Week 188 Update | Atmospheric Lighting and Firewhacker Improvements
This week, we have two system update which have accompanying large write ups. Our Atmosphere System, responsibly for lighting, shadows and reflection accuracy, has been updated with multiple cubemaps for each Biome in I…
Читать и обсудить →Icarus Week 187 Update | Prometheus Tool Perks Added to Inaris Set
Week 187 is here, and several workshop items are receiving perks previously only seen on Prometheus exclusive tools. These include Obsidian, Cold Steel, and Miasmic bonuses and improvements to the Inaris set, which is …
Читать и обсудить →Icarus Week 186 Update | Small Pouch in Tan, Blue, Red & Green
Week 186 brings our new customizable Small Pouch, which comes in Tan as the base colour, but can be crafted into Red, Blue and Green variants using paint at the Mortar & Pestle. These hold up to six items, helping you …
Читать и обсудить →Icarus Week 185 Update | Boss Items from Missions buffed and balanced
This week, we’re completing part two of revising mission rewards by improving the baseline stats of the items you receive when completing some of the original mission chains. These include Sandworm, Scorpion, Black Wol…
Читать и обсудить →Icarus Week 184 Update | Mission reward improvements and UI updates
Welcome to week 184. This week we have updated the item rewards from missions and split them out a little more around the tree. We also briefly go over some changes and QoL being made on the Tech Tree and the Contact …
Читать и обсудить →Icarus Week 183 Update | Map Fixes + Great Hunts Update
Welcome to week 183. This week, we’re doing a large pass on all three maps, cleaning up over 2 million instances of inaccessible and buried foliage and voxels, and as a result, making small performance improvements. W…
Читать и обсудить →Icarus Week 182 Update | New 12-gauge CHAC ‘Boomstick’ Shotgun
This week, we’re adding the new CHAC ‘Boomstick’ Shotgun - a 12-gauge with a heck of a punch. We’re also adding new 12-gauge CHAC shells, which can be bought along with the shotgun in the Orbital Workshop. ![Изображе…
Читать и обсудить →Icarus Week 181 Update | New Biofuel Fireplace with 20% faster cooking times
Week 181 brings the new Biofuel Fireplace to Icarus, which adds a Tier 3 cooking apparatus that is 20% more efficient than the current fireplace at Tier 2. We’ve also got some news on Great Hunts, and how you can find …
Читать и обсудить →Icarus Week 180 Update | New Wooden Armor Stand with outfit Quick Swap
Welcome to Week 180. This week, we are introducing the armour stand, a quick way for players to swap armour sets or use as a display. We also quickly look at what is coming next week - Gas fireplaces. Notable Improve…
Читать и обсудить →Icarus Week 179 Update | Stone Signs and UX improvements
This week, we're introducing a new addition to the Tier 2 tech tree: Stone Signs. We’re also sharing some insight into how our weekly patches come together - what we plan in advance, how we adapt based on priorities, an…
Читать и обсудить →Icarus Week 178 Update | Solo Pause, Multiplayer Hitboxes, and more
We’re excited to roll out a long-requested Solo Play Pause feature. This is a true pause, stopping all aspects of gameplay. It’s a significant quality-of-life improvement for solo players, and we know how important it is…
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