Wizard with a Gun Version 1.1 Patch Notes
Hello Wizarding Folk! Thank you so much for playing Wizard with a Gun, we’ve really enjoyed seeing you all explore the shatter! There are a number of fixes and smaller updates we’ve included in the latest patch of the game.
Wizard with a Gun 1.1.1 Changelog
Spells and Powders
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Loading bench bullet slot placement should now be more accurate if you’re using a controller
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Health and speed potions should now be applied equally when used together
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Speed potions should now stack correctly when used in succession
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Shocking effects in liquid have been updated
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Cold stacks will no longer apply to an infinite amount over time
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Status icons should now be visible in certain edge cases
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Fixed crash when applying charm to two entities within the same frame
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Fixed crash when using resurrection bullets on a shotgun or charm AOE
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Fixed grounding oil powder only working on certain loadouts
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Arc Count and Arc Length powders have been adjusted
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Toxic Breath powder has been updated
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Reverse Force powder should now work with Impact Powder
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Adjusted Rifle effectiveness
Resources, Recipes, Crafting and Building
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Fixed crash in multiplayer that would occur when in battle with Vulfs
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The Statue of Flora is no longer deconstructable (again, you monsters!)
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Sewing mechana quest should now complete, regardless if you have used it before
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Structures should no longer fall into the void if placed on the edge of water
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Frozen rocks health and resource drops updated
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Flowering cactus resource drops updated
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Barren Sea chest loot tables have been updated
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Kolbarra bark inventory stack count has been updated
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The “firefly” lantern should now have light
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Potions should no longer ignore the “transfer one” hotkey
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Arcana bank UI should be more accurate the the current amount of arcana stored
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Medium chests should now animate properly
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Magus buildings should be found more often in the shatter
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More buildings should have proper fire SFX
**Enemies, NPCs and Combat **
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Updated VFX for thrown mites
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Chaos ambush rifts have had some minor fixes and timing updates (should occur more staggered)
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Barnaby should no longer catch on fire via tile heat (they updated the internal cooling system)
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Should now be easier to highlight Hilda with the First Edition
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Updated sounds for Barbarians
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Updated sounds for Kingsgaurd
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General Magna will respawn in a reroll after defeat
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Speed boost fixed from: being frozen too long, tar powder, and assisting downed allies
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Combat drum layers should now work for all biome tracks
**General Bugs and Visual Fixes **
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The credits were updated to accurately reflect localization and testing teams
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A number of small general optimization, performance, and networking issues
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Fixed issue with infinite spawning resources corrupting save file
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Fixed a number of issues with the character creation randomization feature
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Fixed character creator eyes to be accurate according to preview image (if you equip the ones with lashes they should now show up!)
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Composer gloves should now match the preview image
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The button mask should no longer turn your eyes into hearts when you unequip them
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Updated collision objects in the first tutorial island
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Fixed disconnect issue with players using two different languages
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