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Wizard with a Gun Version 1.1 Patch Notes

Hello Wizarding Folk! Thank you so much for playing Wizard with a Gun, we’ve really enjoyed seeing you all explore the shatter! There are a number of fixes and smaller updates we’ve included in the latest patch of the game.

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Wizard with a Gun 1.1.1 Changelog

Spells and Powders

  • Loading bench bullet slot placement should now be more accurate if you’re using a controller

  • Health and speed potions should now be applied equally when used together

  • Speed potions should now stack correctly when used in succession

  • Shocking effects in liquid have been updated

  • Cold stacks will no longer apply to an infinite amount over time

  • Status icons should now be visible in certain edge cases

  • Fixed crash when applying charm to two entities within the same frame

  • Fixed crash when using resurrection bullets on a shotgun or charm AOE

  • Fixed grounding oil powder only working on certain loadouts

  • Arc Count and Arc Length powders have been adjusted

  • Toxic Breath powder has been updated

  • Reverse Force powder should now work with Impact Powder

  • Adjusted Rifle effectiveness

Resources, Recipes, Crafting and Building

  • Fixed crash in multiplayer that would occur when in battle with Vulfs

  • The Statue of Flora is no longer deconstructable (again, you monsters!)

  • Sewing mechana quest should now complete, regardless if you have used it before

  • Structures should no longer fall into the void if placed on the edge of water

  • Frozen rocks health and resource drops updated

  • Flowering cactus resource drops updated

  • Barren Sea chest loot tables have been updated

  • Kolbarra bark inventory stack count has been updated

  • The “firefly” lantern should now have light

  • Potions should no longer ignore the “transfer one” hotkey

  • Arcana bank UI should be more accurate the the current amount of arcana stored

  • Medium chests should now animate properly

  • Magus buildings should be found more often in the shatter

  • More buildings should have proper fire SFX

**Enemies, NPCs and Combat **

  • Updated VFX for thrown mites

  • Chaos ambush rifts have had some minor fixes and timing updates (should occur more staggered)

  • Barnaby should no longer catch on fire via tile heat (they updated the internal cooling system)

  • Should now be easier to highlight Hilda with the First Edition

  • Updated sounds for Barbarians

  • Updated sounds for Kingsgaurd

  • General Magna will respawn in a reroll after defeat

  • Speed boost fixed from: being frozen too long, tar powder, and assisting downed allies

  • Combat drum layers should now work for all biome tracks

**General Bugs and Visual Fixes **

  • The credits were updated to accurately reflect localization and testing teams

  • A number of small general optimization, performance, and networking issues

  • Fixed issue with infinite spawning resources corrupting save file

  • Fixed a number of issues with the character creation randomization feature

  • Fixed character creator eyes to be accurate according to preview image (if you equip the ones with lashes they should now show up!)

  • Composer gloves should now match the preview image

  • The button mask should no longer turn your eyes into hearts when you unequip them

  • Updated collision objects in the first tutorial island

  • Fixed disconnect issue with players using two different languages

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